try to fix CI failures on Windows and MacOS

This commit is contained in:
jadebenn
2024-12-17 01:10:17 -06:00
parent 82f510c642
commit 93dcfddac5
5 changed files with 5 additions and 5 deletions

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@@ -24,7 +24,7 @@ target_include_directories(dInventory PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
)
target_link_libraries(dInventory PUBLIC magic_enum::magic_enum tinyxml2)
target_link_libraries(dInventory PUBLIC magic_enum::magic_enum)
target_precompile_headers(dInventory REUSE_FROM dGameBase)
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185