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https://github.com/DarkflameUniverse/DarkflameServer.git
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it compiles
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@@ -820,7 +820,7 @@ void HandlePacket(Packet* packet) {
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::PLAYER_REMOVED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::UNEXPECTED_DISCONNECT);
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bitStream.Write(user->GetLoggedInChar());
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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@@ -989,7 +989,7 @@ void HandlePacket(Packet* packet) {
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// This means we swapped characters and we need to remove the previous player from the container.
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if (static_cast<uint32_t>(lastCharacter) != playerID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::PLAYER_REMOVED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::UNEXPECTED_DISCONNECT);
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bitStream.Write(lastCharacter);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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@@ -1135,7 +1135,7 @@ void HandlePacket(Packet* packet) {
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const auto& playerName = character->GetName();
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::PLAYER_ADDED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::LOGIN_SESSION_NOTIFY);
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bitStream.Write(player->GetObjectID());
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bitStream.Write<uint32_t>(playerName.size());
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for (size_t i = 0; i < playerName.size(); i++) {
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