Implemented Model Pickup and Reputation achievements (#413)

* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
This commit is contained in:
David Markowitz
2022-02-05 04:08:40 -08:00
committed by GitHub
parent 77459af1d3
commit 933cdee414
4 changed files with 13 additions and 2 deletions

View File

@@ -516,7 +516,8 @@ void Mission::YieldRewards() {
}
if (info->reward_reputation > 0) {
// TODO: In case of reputation, write code
// TODO: Track reputation in the character and database.
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
}
if (info->reward_maxhealth > 0) {

View File

@@ -460,6 +460,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
case MissionTaskType::MISSION_TASK_TYPE_SMASH:
case MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION:
case MissionTaskType::MISSION_TASK_TYPE_PLAYER_FLAG:
case MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION:
{
if (!InAllTargets(value)) break;
@@ -467,7 +468,11 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
break;
}
case MissionTaskType::MISSION_TASK_TYPE_PLACE_MODEL:
{
AddProgress(count);
break;
}
default:
Game::logger->Log("MissionTask", "Invalid mission task type (%i)!\n", static_cast<int>(type));
return;

View File

@@ -16,9 +16,11 @@ enum class MissionTaskType : int {
MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame
MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission
MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission
MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation
MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup
MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet
MISSION_TASK_TYPE_RACING = 23, //!< A task for racing
MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag
MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
};