Replaced printf with correct logger->log call

-  Use of printf breaks the flow of the console
This commit is contained in:
cooltrain7 2021-12-13 01:31:39 +00:00
parent 8c6ef98b22
commit 932128a084

View File

@ -646,7 +646,7 @@ void HandlePacket(Packet* packet) {
} }
case MSG_MASTER_SHUTDOWN_UNIVERSE: { case MSG_MASTER_SHUTDOWN_UNIVERSE: {
Game::logger->Log("MasterServer","Received shutdown universe command, ""shutting down in 10 minutes.\n"); Game::logger->Log("MasterServer","Received shutdown universe command, shutting down in 10 minutes.\n");
shouldShutdown = true; shouldShutdown = true;
break; break;
} }
@ -677,7 +677,7 @@ void ShutdownSequence() {
auto* objIdManager = ObjectIDManager::TryInstance(); auto* objIdManager = ObjectIDManager::TryInstance();
if (objIdManager != nullptr) { if (objIdManager != nullptr) {
objIdManager->SaveToDatabase(); objIdManager->SaveToDatabase();
printf("Saved objidtracker...\n"); Game::logger->Log("MasterServer", "Saved ObjectIDTracker to DB\n");
} }
auto t = std::chrono::high_resolution_clock::now(); auto t = std::chrono::high_resolution_clock::now();
@ -687,7 +687,8 @@ void ShutdownSequence() {
exit(0); exit(0);
} }
printf("Attempting to shutdown instances, max 60 seconds...\n"); Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...\n");
while (true) { while (true) {
auto done = true; auto done = true;