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Update MovementAIComponent.cpp
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@ -337,7 +337,6 @@ void MovementAIComponent::SetPath(std::vector<NiPoint3> path, bool startInRevers
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if (HasAttachedPathStart()) {
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if (HasAttachedPathStart()) {
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m_CurrentPathWaypointIndex = m_StartingWaypointIndex;
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m_CurrentPathWaypointIndex = m_StartingWaypointIndex;
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m_NextPathWaypointIndex = m_StartingWaypointIndex;
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m_NextPathWaypointIndex = m_StartingWaypointIndex;
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m_Parent->SetPosition(m_CurrentPath.at(m_CurrentPathWaypointIndex));
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}
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}
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AdvancePathWaypointIndex();
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AdvancePathWaypointIndex();
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