chore: Simplify and move Player functionality to relevant component (#1408)

* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.

* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
- Remove static storage container (static containers can be destroyed before exit/terminate handler executes)

* remove player cast

* Remove extra includes
This commit is contained in:
David Markowitz
2024-01-12 09:39:51 -08:00
committed by GitHub
parent 66cc582a9a
commit 929d029f12
15 changed files with 200 additions and 305 deletions

View File

@@ -71,10 +71,8 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
// If the race has already started, send the player back to the main world.
if (m_Loaded || !vehicle) {
auto* playerInstance = dynamic_cast<Player*>(player);
if (playerInstance) {
playerInstance->SendToZone(m_MainWorld);
}
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
return;
}
@@ -105,10 +103,11 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
if (item == nullptr) {
LOG("Failed to find item");
auto* playerInstance = dynamic_cast<Player*>(player);
if (playerInstance) {
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) {
m_LoadedPlayers--;
playerInstance->SendToZone(m_MainWorld);
characterComponent->SendToZone(m_MainWorld);
}
return;
@@ -427,9 +426,9 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
m_Parent->GetObjectID(), 3, 0, LWOOBJID_EMPTY, u"",
player->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
auto* playerInstance = dynamic_cast<Player*>(player);
auto* characterComponent = player->GetComponent<CharacterComponent>();
playerInstance->SendToZone(m_MainWorld);
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
vehicle->Kill();
}
@@ -561,9 +560,9 @@ void RacingControlComponent::Update(float deltaTime) {
continue;
}
auto* playerInstance = dynamic_cast<Player*>(playerEntity);
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
playerInstance->SendToZone(m_MainWorld);
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
}
m_LobbyPlayers.clear();
@@ -623,9 +622,9 @@ void RacingControlComponent::Update(float deltaTime) {
continue;
}
auto* playerInstance = dynamic_cast<Player*>(playerEntity);
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
playerInstance->SendToZone(m_MainWorld);
if (characterComponent) characterComponent->SendToZone(m_MainWorld);
}
return;