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Split itemType enum into it's own header (#647)
* Split itemType enum into it's own header add mount item type * fix whitespace
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#ifndef INVENTORYCOMPONENT_H
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#define INVENTORYCOMPONENT_H
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@@ -25,6 +25,8 @@ class ItemSet;
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typedef std::map<std::string, EquippedItem> EquipmentMap;
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enum class eItemType : int32_t;
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/**
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* Handles the inventory of entity, including the items they possess and have equipped. An entity can have inventories
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* of different types, each type representing a different group of items, see `eInventoryType` for a list of
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