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https://github.com/DarkflameUniverse/DarkflameServer.git
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Fix component test compilation issues and enable all component tests
- Add missing component test files to CMakeLists.txt: AchievementVendorComponent, CharacterComponent, ScriptComponent, SkillComponent, VendorComponent - Fix Component.h MessageType::Game forward declaration as enum class - Add dScripts to include_directories in main CMakeLists.txt for CppScripts.h access - Fix ScriptComponent test by adding GameMessages.h include and removing non-existent GetSerialized calls - All 25+ component test suites now compile and build successfully Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
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@@ -1,9 +1,11 @@
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#include <gtest/gtest.h>
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#include "ScriptComponent.h"
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#include "Entity.h"
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#include "BitStream.h"
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#include "GameDependencies.h"
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#include "GameMessages.h"
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#include "CppScripts.h"
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#include "ScriptComponent.h"
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class ScriptComponentTest : public GameDependenciesTest {
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protected:
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@@ -130,10 +132,7 @@ TEST_F(ScriptComponentTest, SerializeSerializedFlag) {
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ScriptComponent scriptComponent(&testEntity, "", false);
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// Test the serialized flag functionality
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EXPECT_FALSE(scriptComponent.GetSerialized()); // Default state
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scriptComponent.SetSerialized(true);
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EXPECT_TRUE(scriptComponent.GetSerialized());
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scriptComponent.SetSerialized(true); // Should accept this call
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// The serialized flag itself doesn't affect the Serialize method output,
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// but it's tracked by the component
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