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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat(character): keep and save the tooltip flags (SetTooltipFlag, char@ttip)
The client sends SetTooltipFlag (469: bFlag, then the tooltip, 2 live packets, both tooltip 24) when a tooltip has been shown, and follows it with SetFlag for the same ID. DLU dropped it and never wrote char@ttip, so the client's tooltip bits reset on every load. - SetTooltipFlag message struct and handler: the bit is set or cleared on the CharacterComponent exactly as the client does it (LWOCharacterComponent::SendMessage 0x00d34330): tooltips above 127 are ignored, set = 1 << tooltip, clear = mask ~1 << tooltip (which also clears the lower bits), shifts of 64 or more give 0. - Saved as char@ttip, a 64-bit value (the client reads it with GetLongLongValue in LoadFromSaveData 0x00ca4910). Live wrote it on every character (226 live charxmls: "0" or "16777216" = tooltip 24). Old saves without it load with 0. Check in game: on a new character, trigger a first-time tooltip (e.g. the one about an item or a new area), change zones and log out and back in: the character loads normally and the same tooltip does not come back. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,6 +3,8 @@
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#include "GameDependencies.h"
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#include "CDClientDatabase.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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@@ -72,3 +74,38 @@ TEST_F(CharacterSaveFieldsTests, MissionTypeStatesMissingInOldSave) {
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missions->UpdateXml(doc);
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EXPECT_EQ(Print(doc), R"(<obj v="1"><mis><done/><cur/><ts/></mis></obj>)");
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}
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// char@ttip: the tooltip bits (the client reads it with GetLongLongValue). Live wrote it on every character.
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TEST_F(CharacterSaveFieldsTests, TooltipFlagsRoundTrip) {
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tinyxml2::XMLDocument doc;
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Parse(doc, R"(<obj v="1"><mf/><char ls="0" ttip="16777216"/></obj>)");
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Character character(1, nullptr);
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Entity player(23, info);
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auto* const characterComponent = player.AddComponent<CharacterComponent>(-1, &character, UNASSIGNED_SYSTEM_ADDRESS);
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characterComponent->LoadFromXml(doc);
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EXPECT_EQ(characterComponent->GetTooltipFlags(), 16777216u);
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characterComponent->SetTooltipFlag(2, true);
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characterComponent->UpdateXml(doc);
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EXPECT_STREQ(doc.FirstChildElement("obj")->FirstChildElement("char")->Attribute("ttip"), "16777220");
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Entity reloaded(24, info);
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auto* const reloadedComponent = reloaded.AddComponent<CharacterComponent>(-1, &character, UNASSIGNED_SYSTEM_ADDRESS);
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reloadedComponent->LoadFromXml(doc);
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EXPECT_EQ(reloadedComponent->GetTooltipFlags(), 16777220u);
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}
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// Saves from before ttip was written load with no tooltips flagged and gain ttip="0".
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TEST_F(CharacterSaveFieldsTests, TooltipFlagsMissingInOldSave) {
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tinyxml2::XMLDocument doc;
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Parse(doc, R"(<obj v="1"><mf/><char ls="0"/></obj>)");
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Character character(1, nullptr);
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Entity player(25, info);
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auto* const characterComponent = player.AddComponent<CharacterComponent>(-1, &character, UNASSIGNED_SYSTEM_ADDRESS);
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characterComponent->LoadFromXml(doc);
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EXPECT_EQ(characterComponent->GetTooltipFlags(), 0u);
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characterComponent->UpdateXml(doc);
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EXPECT_STREQ(doc.FirstChildElement("obj")->FirstChildElement("char")->Attribute("ttip"), "0");
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}
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