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feat(character): keep and save the tooltip flags (SetTooltipFlag, char@ttip)
The client sends SetTooltipFlag (469: bFlag, then the tooltip, 2 live packets, both tooltip 24) when a tooltip has been shown, and follows it with SetFlag for the same ID. DLU dropped it and never wrote char@ttip, so the client's tooltip bits reset on every load. - SetTooltipFlag message struct and handler: the bit is set or cleared on the CharacterComponent exactly as the client does it (LWOCharacterComponent::SendMessage 0x00d34330): tooltips above 127 are ignored, set = 1 << tooltip, clear = mask ~1 << tooltip (which also clears the lower bits), shifts of 64 or more give 0. - Saved as char@ttip, a 64-bit value (the client reads it with GetLongLongValue in LoadFromSaveData 0x00ca4910). Live wrote it on every character (226 live charxmls: "0" or "16777216" = tooltip 24). Old saves without it load with 0. Check in game: on a new character, trigger a first-time tooltip (e.g. the one about an item or a new area), change zones and log out and back in: the character loads normally and the same tooltip does not come back. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -327,6 +327,14 @@ public:
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const std::u16string& GetLastRocketConfig() const { return m_LastRocketConfig; };
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/**
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* Sets or clears a tooltip's "seen" bit as the client's SetTooltipFlag does (LWOCharacterComponent::SendMessage
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* 0x00d34330): tooltips above 127 are ignored; setting shifts 1 left by the tooltip (nothing at 64 or more);
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* clearing masks with ~1 shifted left by the tooltip, which also clears every lower bit. Saved as char@ttip.
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*/
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void SetTooltipFlag(int32_t tooltip, bool flag);
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uint64_t GetTooltipFlags() const { return m_TooltipFlags; }
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uint64_t GetTotalTimePlayed() const { return m_TotalTimePlayed; };
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/**
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@@ -364,6 +372,9 @@ private:
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*/
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int64_t m_Uscore;
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// The tooltips the player has seen, one bit each (char@ttip)
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uint64_t m_TooltipFlags{};
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/**
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* The lifetime reputation earned by the entity
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*/
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