feat(character): keep and save the tooltip flags (SetTooltipFlag, char@ttip)

The client sends SetTooltipFlag (469: bFlag, then the tooltip,
2 live packets, both tooltip 24) when a tooltip has been shown, and
follows it with SetFlag for the same ID. DLU dropped it and never wrote
char@ttip, so the client's tooltip bits reset on every load.

- SetTooltipFlag message struct and handler: the bit is set or cleared on
  the CharacterComponent exactly as the client does it
  (LWOCharacterComponent::SendMessage 0x00d34330): tooltips above 127 are
  ignored, set = 1 << tooltip, clear = mask ~1 << tooltip (which also
  clears the lower bits), shifts of 64 or more give 0.
- Saved as char@ttip, a 64-bit value (the client reads it with
  GetLongLongValue in LoadFromSaveData 0x00ca4910). Live wrote it on
  every character (226 live charxmls: "0" or "16777216" = tooltip 24).
  Old saves without it load with 0.

Check in game: on a new character, trigger a first-time tooltip (e.g.
the one about an item or a new area), change zones and log out and back
in: the character loads normally and the same tooltip does not come back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 03:06:03 -05:00
parent 70df41ae8d
commit 921d2c8c2a
8 changed files with 162 additions and 1 deletions

View File

@@ -327,6 +327,14 @@ public:
const std::u16string& GetLastRocketConfig() const { return m_LastRocketConfig; };
/**
* Sets or clears a tooltip's "seen" bit as the client's SetTooltipFlag does (LWOCharacterComponent::SendMessage
* 0x00d34330): tooltips above 127 are ignored; setting shifts 1 left by the tooltip (nothing at 64 or more);
* clearing masks with ~1 shifted left by the tooltip, which also clears every lower bit. Saved as char@ttip.
*/
void SetTooltipFlag(int32_t tooltip, bool flag);
uint64_t GetTooltipFlags() const { return m_TooltipFlags; }
uint64_t GetTotalTimePlayed() const { return m_TotalTimePlayed; };
/**
@@ -364,6 +372,9 @@ private:
*/
int64_t m_Uscore;
// The tooltips the player has seen, one bit each (char@ttip)
uint64_t m_TooltipFlags{};
/**
* The lifetime reputation earned by the entity
*/