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Entity work
- Add in bool cheks - Fix component class files so they compile and link - Fin inheritance
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@@ -107,7 +107,7 @@ class RacingControlComponent : public BaseRacingControlComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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RacingControlComponent(Entity* parentEntity);
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RacingControlComponent(Entity* parentEntity, int32_t componentId);
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~RacingControlComponent();
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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