mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-17 21:08:09 +00:00
Merge branch 'main' into unique-ptrs
This commit is contained in:
@@ -26,7 +26,6 @@ target_include_directories(dGameBase PUBLIC "." "dEntity"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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# dPhysics
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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@@ -65,7 +65,6 @@ target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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# dPhysics (via dpWorld.h)
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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@@ -31,6 +31,7 @@
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#include "eStateChangeType.h"
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#include "eUseItemResponse.h"
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#include "Mail.h"
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#include "ProximityMonitorComponent.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDInventoryComponentTable.h"
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@@ -829,6 +830,30 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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break;
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}
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return;
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} else if (item->GetLot() == 8092) {
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// Trying to equip a car
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const auto proximityObjects = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
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// look for car instancers and check if we are in its setup range
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for (auto* const entity : proximityObjects) {
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if (!entity) continue;
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auto* proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
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if (!proximityMonitorComponent) continue;
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if (proximityMonitorComponent->IsInProximity("Interaction_Distance", m_Parent->GetObjectID())) {
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// in the range of a car instancer
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entity->OnUse(m_Parent);
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GameMessages::UseItemOnClient itemMsg;
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itemMsg.target = entity->GetObjectID();
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itemMsg.itemLOT = item->GetLot();
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itemMsg.itemToUse = item->GetId();
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itemMsg.playerId = m_Parent->GetObjectID();
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itemMsg.Send(m_Parent->GetSystemAddress());
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break;
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}
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}
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return;
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}
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@@ -6342,36 +6342,57 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
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SEND_PACKET;
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}
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void GameMessages::DisplayTooltip::Send() const {
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CBITSTREAM;
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CMSGHEADER;
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namespace GameMessages {
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void GameMsg::Send(const SystemAddress& sysAddr) const {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(target);
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bitStream.Write(msgId);
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bitStream.Write(target); // Who this message will be sent to on the (a) client
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bitStream.Write(msgId); // the ID of this message
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bitStream.Write(doOrDie);
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bitStream.Write(noRepeat);
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bitStream.Write(noRevive);
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bitStream.Write(isPropertyTooltip);
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bitStream.Write(show);
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bitStream.Write(translate);
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bitStream.Write(time);
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bitStream.Write<int32_t>(id.size());
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bitStream.Write(id);
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Serialize(bitStream); // write the message data
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std::string toWrite;
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for (const auto* item : localizeParams) {
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toWrite += item->GetString() + "\n";
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// Send to everyone if someone sent unassigned system address, or to one specific client.
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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SEND_PACKET_BROADCAST;
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} else {
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SEND_PACKET;
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}
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}
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if (!toWrite.empty()) toWrite.pop_back();
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bitStream.Write<int32_t>(toWrite.size());
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bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
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if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
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bitStream.Write<int32_t>(imageName.size());
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bitStream.Write(imageName);
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bitStream.Write<int32_t>(text.size());
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bitStream.Write(text);
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void DisplayTooltip::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(doOrDie);
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bitStream.Write(noRepeat);
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bitStream.Write(noRevive);
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bitStream.Write(isPropertyTooltip);
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bitStream.Write(show);
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bitStream.Write(translate);
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bitStream.Write(time);
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bitStream.Write<int32_t>(id.size());
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bitStream.Write(id);
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SEND_PACKET;
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std::string toWrite;
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for (const auto* item : localizeParams) {
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toWrite += item->GetString() + "\n";
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}
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if (!toWrite.empty()) toWrite.pop_back();
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bitStream.Write<int32_t>(toWrite.size());
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bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
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if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
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bitStream.Write<int32_t>(imageName.size());
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bitStream.Write(imageName);
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bitStream.Write<int32_t>(text.size());
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bitStream.Write(text);
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}
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void UseItemOnClient::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(itemLOT);
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bitStream.Write(itemToUse);
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bitStream.Write(itemType);
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bitStream.Write(playerId);
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bitStream.Write(targetPosition.x);
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bitStream.Write(targetPosition.y);
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bitStream.Write(targetPosition.z);
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}
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}
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@@ -52,10 +52,10 @@ namespace GameMessages {
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struct GameMsg {
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GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
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virtual ~GameMsg() = default;
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virtual void Send() const {}
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void Send(const SystemAddress& sysAddr) const;
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virtual void Serialize(RakNet::BitStream& bitStream) const {}
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MessageType::Game msgId;
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LWOOBJID target{ LWOOBJID_EMPTY };
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SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
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};
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class PropertyDataMessage;
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@@ -705,7 +705,17 @@ namespace GameMessages {
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std::vector<LDFBaseData*> localizeParams{};
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std::u16string imageName{};
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std::u16string text{};
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void Send() const override;
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void Serialize(RakNet::BitStream& bitStream) const override;
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};
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struct UseItemOnClient : public GameMsg {
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UseItemOnClient() : GameMsg(MessageType::Game::USE_ITEM_ON_CLIENT) {}
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LWOOBJID playerId{};
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LWOOBJID itemToUse{};
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uint32_t itemType{};
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LOT itemLOT{};
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NiPoint3 targetPosition{};
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void Serialize(RakNet::BitStream& bitStream) const override;
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};
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};
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@@ -287,8 +287,8 @@ void SlashCommandHandler::Startup() {
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RegisterCommand(SpawnPhysicsVertsCommand);
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Command TeleportCommand{
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.help = "Teleports you",
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.info = "Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z)",
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.help = "Teleports you to a position or a player to another player.",
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.info = "Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Any of the coordinates can use the syntax of an exact position (10.0), or a relative position (~+10.0). A ~ means use the current value of that axis as the base value. Addition or subtraction is supported (~+10) (~-10). If source player and target player are players that exist in the world, then the source player will be teleported to target player.",
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.aliases = { "teleport", "tele", "tp" },
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.handle = DEVGMCommands::Teleport,
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.requiredLevel = eGameMasterLevel::JUNIOR_DEVELOPER
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@@ -1056,6 +1056,15 @@ void SlashCommandHandler::Startup() {
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};
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RegisterCommand(InstanceInfoCommand);
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Command ServerUptimeCommand{
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.help = "Display the time the current world server has been active",
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.info = "Display the time the current world server has been active",
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.aliases = { "uptime" },
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.handle = GMZeroCommands::ServerUptime,
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.requiredLevel = eGameMasterLevel::DEVELOPER
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};
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RegisterCommand(ServerUptimeCommand);
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//Commands that are handled by the client
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Command faqCommand{
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@@ -555,25 +555,45 @@ namespace DEVGMCommands {
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}
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}
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std::optional<float> ParseRelativeAxis(const float sourcePos, const std::string& toParse) {
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if (toParse.empty()) return std::nullopt;
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// relative offset from current position
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if (toParse[0] == '~') {
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if (toParse.size() == 1) return sourcePos;
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if (toParse.size() < 3 || !(toParse[1] != '+' || toParse[1] != '-')) return std::nullopt;
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const auto offset = GeneralUtils::TryParse<float>(toParse.substr(2));
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if (!offset.has_value()) return std::nullopt;
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bool isNegative = toParse[1] == '-';
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return isNegative ? sourcePos - offset.value() : sourcePos + offset.value();
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}
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return GeneralUtils::TryParse<float>(toParse);
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}
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void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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const auto& sourcePos = entity->GetPosition();
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NiPoint3 pos{};
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auto* sourceEntity = entity;
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if (splitArgs.size() == 3) {
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const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
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const auto x = ParseRelativeAxis(sourcePos.x, splitArgs[0]);
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if (!x) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
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return;
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}
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const auto y = GeneralUtils::TryParse<float>(splitArgs.at(1));
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const auto y = ParseRelativeAxis(sourcePos.y, splitArgs[1]);
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if (!y) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
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return;
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}
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const auto z = GeneralUtils::TryParse<float>(splitArgs.at(2));
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const auto z = ParseRelativeAxis(sourcePos.z, splitArgs[2]);
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if (!z) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
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return;
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@@ -584,32 +604,39 @@ namespace DEVGMCommands {
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pos.SetZ(z.value());
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LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
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GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
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} else if (splitArgs.size() == 2) {
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const auto x = ParseRelativeAxis(sourcePos.x, splitArgs[0]);
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auto* sourcePlayer = PlayerManager::GetPlayer(splitArgs[0]);
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if (!x && !sourcePlayer) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x or source player not found.");
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return;
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}
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if (sourcePlayer) sourceEntity = sourcePlayer;
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const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
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if (!x) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
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const auto z = ParseRelativeAxis(sourcePos.z, splitArgs[1]);
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const auto* const targetPlayer = PlayerManager::GetPlayer(splitArgs[1]);
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if (!z && !targetPlayer) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z or target player not found.");
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return;
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}
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const auto z = GeneralUtils::TryParse<float>(splitArgs.at(1));
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if (!z) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
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if (x && z) {
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pos.SetX(x.value());
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pos.SetY(0.0f);
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pos.SetZ(z.value());
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} else if (sourcePlayer && targetPlayer) {
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pos = targetPlayer->GetPosition();
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Unable to teleport.");
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return;
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}
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pos.SetX(x.value());
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pos.SetY(0.0f);
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pos.SetZ(z.value());
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LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
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GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
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}
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GameMessages::SendTeleport(sourceEntity->GetObjectID(), pos, sourceEntity->GetRotation(), sourceEntity->GetSystemAddress());
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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auto* possessorComponent = sourceEntity->GetComponent<PossessorComponent>();
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if (possessorComponent) {
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auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
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@@ -225,8 +225,13 @@ namespace GMZeroCommands {
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ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
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}
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// Display the server uptime
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void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto time = Game::server->GetUptime();
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const auto seconds = std::chrono::duration_cast<std::chrono::seconds>(time).count();
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ChatPackets::SendSystemMessage(sysAddr, u"Server has been up for " + GeneralUtils::to_u16string(seconds) + u" s");
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}
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//For client side commands
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
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};
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@@ -15,6 +15,7 @@ namespace GMZeroCommands {
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void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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