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fix: add missing racing scripts (#1708)
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#include "VehicleDeathTriggerWaterServer.h"
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#include "PossessorComponent.h"
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#include "RacingControlComponent.h"
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void VehicleDeathTriggerWaterServer::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target->IsPlayer() && !target->GetIsDead()) {
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const std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(RacingControlComponent::ComponentType);
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for (auto* const racingController : racingControllers) {
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auto* racingControlComponent = racingController->GetComponent<RacingControlComponent>();
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if (racingControlComponent) {
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racingControlComponent->OnRequestDie(target, u"death_water");
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}
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}
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}
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}
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