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fix: add missing racing scripts (#1708)
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@@ -135,7 +135,7 @@ public:
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/**
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* Invoked when the client says it should be smashed.
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*/
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void OnRequestDie(Entity* player);
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void OnRequestDie(Entity* player, const std::u16string& deathType = u"");
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/**
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* Invoked when the player has finished respawning.
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