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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix: add missing racing scripts (#1708)
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@@ -84,6 +84,10 @@ dpEntity* PhysicsComponent::CreatePhysicsEntity(eReplicaComponentType type) {
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} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
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toReturn = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
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m_Position.y -= (111.467964f * m_Parent->GetDefaultScale()) / 2;
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} else if (info->physicsAsset == "env\\GFTrack_DeathVolume1_CaveExit.hkx") {
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toReturn = new dpEntity(m_Parent->GetObjectID(), 112.416870f, 50.363434f, 87.679268f);
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} else if (info->physicsAsset == "env\\GFTrack_DeathVolume2_RoadGaps.hkx") {
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toReturn = new dpEntity(m_Parent->GetObjectID(), 48.386536f, 50.363434f, 259.361755f);
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} else {
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// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
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@@ -285,7 +285,7 @@ void RacingControlComponent::OnRacingClientReady(Entity* player) {
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void RacingControlComponent::OnRequestDie(Entity* player) {
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void RacingControlComponent::OnRequestDie(Entity* player, const std::u16string& deathType) {
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// Sent by the client when they collide with something which should smash
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// them.
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@@ -301,8 +301,9 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
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if (!racingPlayer.noSmashOnReload) {
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racingPlayer.smashedTimes++;
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LOG("Death type %s", GeneralUtils::UTF16ToWTF8(deathType).c_str());
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GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
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eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
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eKillType::VIOLENT, deathType, 0, 0, 90.0f, false, true, 0);
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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uint32_t respawnImagination = 0;
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@@ -135,7 +135,7 @@ public:
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/**
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* Invoked when the client says it should be smashed.
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*/
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void OnRequestDie(Entity* player);
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void OnRequestDie(Entity* player, const std::u16string& deathType = u"");
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/**
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* Invoked when the player has finished respawning.
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