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chore: Convert heap allocation to optional (#1553)
* chore: Convert heap allocation to optional * Update dGame/dComponents/PetComponent.h Default-initialize
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@@ -40,7 +40,7 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
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* while the faction ones could be checked using their respective missions.
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*/
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std::map<LOT, int32_t> PetComponent::petFlags = {
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const std::map<LOT, int32_t> PetComponent::petFlags{
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{ 3050, 801 }, // Elephant
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{ 3054, 803 }, // Cat
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{ 3195, 806 }, // Triceratops
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@@ -87,7 +87,6 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
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m_StartPosition = NiPoint3Constant::ZERO;
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m_MovementAI = nullptr;
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m_TresureTime = 0;
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m_Preconditions = nullptr;
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
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@@ -158,7 +157,7 @@ void PetComponent::OnUse(Entity* originator) {
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return;
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}
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if (m_Preconditions != nullptr && !m_Preconditions->Check(originator, true)) {
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if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) {
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return;
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}
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@@ -1086,6 +1085,6 @@ void PetComponent::LoadPetNameFromModeration() {
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}
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}
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void PetComponent::SetPreconditions(std::string& preconditions) {
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m_Preconditions = new PreconditionExpression(preconditions);
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void PetComponent::SetPreconditions(const std::string& preconditions) {
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m_Preconditions = std::make_optional<PreconditionExpression>(preconditions);
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}
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