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Fix compilation error; add final specifiers
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@@ -17,7 +17,7 @@ enum class eStateChangeType : uint32_t;
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* Represents the stats of an entity, for example its health, imagination and armor. Also handles factions, which
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* indicate which enemies this entity has.
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*/
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class DestroyableComponent : public Component {
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class DestroyableComponent final : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
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