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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: add mission progression for behaviors (#1962)
* feat: add mission progression for behaviors * Add const to ptr Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -9,6 +9,28 @@
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typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
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typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
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typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
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typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
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// Holds a PreparedStatement and its ResultSet together to ensure the statement
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// outlives the result.
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struct PreparedStmtResultSet {
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std::unique_ptr<sql::PreparedStatement> m_stmt;
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std::unique_ptr<sql::ResultSet> m_resultSet;
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PreparedStmtResultSet(sql::PreparedStatement* stmt = nullptr, sql::ResultSet* resultSet = nullptr)
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: m_stmt(stmt), m_resultSet(resultSet) {}
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PreparedStmtResultSet(PreparedStmtResultSet&&) = default;
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PreparedStmtResultSet& operator=(PreparedStmtResultSet&&) = default;
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~PreparedStmtResultSet() {
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m_resultSet.reset();
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m_stmt.reset();
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}
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sql::ResultSet* operator->() const {
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return m_resultSet.get();
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}
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};
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// Purposefully no definition for this to provide linker errors in the case someone tries to
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// Purposefully no definition for this to provide linker errors in the case someone tries to
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// bind a parameter to a type that isn't defined.
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// bind a parameter to a type that isn't defined.
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template<typename ParamType>
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template<typename ParamType>
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@@ -136,12 +158,15 @@ private:
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// Generic query functions that can be used for any query.
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// Generic query functions that can be used for any query.
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// Return type may be different depending on the query, so it is up to the caller to check the return type.
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// Return type may be different depending on the query, so it is up to the caller to check the return type.
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// The first argument is the query string, and the rest are the parameters to bind to the query.
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// The first argument is the query string, and the rest are the parameters to bind to the query.
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// The return type is a unique_ptr to the result set, which is deleted automatically when it goes out of scope
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// The return type is a PreparedStmtResultSet which keeps the PreparedStatement alive alongside the ResultSet.
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template<typename... Args>
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template<typename... Args>
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inline std::unique_ptr<sql::ResultSet> ExecuteSelect(const std::string& query, Args&&... args) {
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inline PreparedStmtResultSet ExecuteSelect(const std::string& query, Args&&... args) {
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std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
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std::unique_ptr<sql::PreparedStatement> preppedStmt(CreatePreppedStmt(query));
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SetParams(preppedStmt, std::forward<Args>(args)...);
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SetParams(preppedStmt, std::forward<Args>(args)...);
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DLU_SQL_TRY_CATCH_RETHROW(return std::unique_ptr<sql::ResultSet>(preppedStmt->executeQuery()));
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std::unique_ptr<sql::ResultSet> resultSet;
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DLU_SQL_TRY_CATCH_RETHROW(resultSet.reset(preppedStmt->executeQuery()));
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// Release ownership of the pointers to the PreparedStatement and ResultSet to the PreparedStmtResultSet struct, which will ensure they are properly cleaned up.
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return PreparedStmtResultSet(preppedStmt.release(), resultSet.release());
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}
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}
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template<typename... Args>
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template<typename... Args>
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@@ -12,7 +12,7 @@ std::vector<std::string> MySQLDatabase::GetApprovedCharacterNames() {
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return toReturn;
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return toReturn;
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}
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}
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std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::ResultSet> stmt) {
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std::optional<ICharInfo::Info> CharInfoFromQueryResult(PreparedStmtResultSet& stmt) {
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if (!stmt->next()) {
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if (!stmt->next()) {
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return std::nullopt;
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return std::nullopt;
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}
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}
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@@ -31,15 +31,13 @@ std::optional<ICharInfo::Info> CharInfoFromQueryResult(std::unique_ptr<sql::Resu
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}
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}
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const LWOOBJID charId) {
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return CharInfoFromQueryResult(
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auto result = ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId);
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId)
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return CharInfoFromQueryResult(result);
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);
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}
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}
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string_view name) {
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std::optional<ICharInfo::Info> MySQLDatabase::GetCharacterInfo(const std::string_view name) {
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return CharInfoFromQueryResult(
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auto result = ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name);
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name)
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return CharInfoFromQueryResult(result);
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);
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}
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}
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std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
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std::vector<LWOOBJID> MySQLDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
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@@ -14,7 +14,7 @@ std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityI
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return donation_total->getUInt("donation_total");
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return donation_total->getUInt("donation_total");
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}
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}
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std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
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std::vector<ILeaderboard::Entry> ProcessQuery(PreparedStmtResultSet& rows) {
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std::vector<ILeaderboard::Entry> entries;
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std::vector<ILeaderboard::Entry> entries;
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entries.reserve(rows->rowsCount());
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entries.reserve(rows->rowsCount());
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@@ -1,7 +1,7 @@
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#include "MySQLDatabase.h"
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#include "MySQLDatabase.h"
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#include "ePropertySortType.h"
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#include "ePropertySortType.h"
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IProperty::Info ReadPropertyInfo(UniqueResultSet& result) {
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IProperty::Info ReadPropertyInfo(PreparedStmtResultSet& result) {
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IProperty::Info info;
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IProperty::Info info;
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info.id = result->getUInt64("id");
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info.id = result->getUInt64("id");
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info.ownerId = result->getInt64("owner_id");
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info.ownerId = result->getInt64("owner_id");
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@@ -21,7 +21,7 @@ IProperty::Info ReadPropertyInfo(UniqueResultSet& result) {
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std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
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std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
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std::optional<IProperty::PropertyEntranceResult> result;
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std::optional<IProperty::PropertyEntranceResult> result;
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std::string query;
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std::string query;
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std::unique_ptr<sql::ResultSet> properties;
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PreparedStmtResultSet properties;
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if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
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if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
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query = R"QUERY(
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query = R"QUERY(
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@@ -1,6 +1,6 @@
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#include "MySQLDatabase.h"
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#include "MySQLDatabase.h"
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IUgc::Model ReadModel(UniqueResultSet& result) {
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IUgc::Model ReadModel(PreparedStmtResultSet& result) {
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IUgc::Model model;
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IUgc::Model model;
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// blob is owned by the query, so we need to do a deep copy :/
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// blob is owned by the query, so we need to do a deep copy :/
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@@ -8,7 +8,9 @@
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#include "ControlBehaviorMsgs.h"
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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#include "tinyxml2.h"
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#include "InventoryComponent.h"
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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#include "SimplePhysicsComponent.h"
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#include "SimplePhysicsComponent.h"
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#include "eMissionTaskType.h"
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#include "eObjectBits.h"
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#include "eObjectBits.h"
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#include "Database.h"
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#include "Database.h"
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@@ -187,6 +189,8 @@ void ModelComponent::AddBehavior(AddMessage& msg) {
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// Check if this behavior is able to be found via lot (if so, its a loot behavior).
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// Check if this behavior is able to be found via lot (if so, its a loot behavior).
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insertedBehavior.SetIsLoot(inventoryComponent->FindItemByLot(msg.GetBehaviorId(), eInventoryType::BEHAVIORS));
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insertedBehavior.SetIsLoot(inventoryComponent->FindItemByLot(msg.GetBehaviorId(), eInventoryType::BEHAVIORS));
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}
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}
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auto* const missionComponent = playerEntity->GetComponent<MissionComponent>();
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if (missionComponent) missionComponent->Progress(eMissionTaskType::ADD_BEHAVIOR, 0);
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}
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}
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auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
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auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
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@@ -446,6 +446,8 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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break;
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break;
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}
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}
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case eMissionTaskType::PLACE_MODEL:
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case eMissionTaskType::PLACE_MODEL:
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[[fallthrough]];
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case eMissionTaskType::ADD_BEHAVIOR:
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{
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{
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AddProgress(count);
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AddProgress(count);
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break;
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break;
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