mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-31 17:07:14 +00:00
feat(capture): decode every game message both ways by its struct
GameMessageDecoder reads every NetGameMsg struct (generated member lists in GameMessageFields.inc) instead of 10 hand-written ones; DisplayTooltip gets the Deserialize it lacked. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -337,6 +337,7 @@ namespace GameMessages {
|
||||
std::u16string imageName{};
|
||||
std::u16string text{};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
};
|
||||
|
||||
struct EmotePlayed : public NetGameMsg {
|
||||
|
||||
Reference in New Issue
Block a user