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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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3
dScripts/zone/PROPERTY/GF/CMakeLists.txt
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3
dScripts/zone/PROPERTY/GF/CMakeLists.txt
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY_GF
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"ZoneGfProperty.cpp"
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PARENT_SCOPE)
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40
dScripts/zone/PROPERTY/GF/ZoneGfProperty.cpp
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40
dScripts/zone/PROPERTY/GF/ZoneGfProperty.cpp
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#include "ZoneGfProperty.h"
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#include "Entity.h"
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void ZoneGfProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "BehavQB");
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self->SetVar<std::string>(GeneratorGroup, "Generator");
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self->SetVar<std::string>(GuardGroup, "Guard");
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self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
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self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
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self->SetVar<std::string>(SpotsGroup, "Spots");
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self->SetVar<std::string>(MSCloudsGroup, "Clouds");
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self->SetVar<std::string>(EnemiesGroup, "Enemies");
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self->SetVar<std::string>(FXManagerGroup, "FXManager");
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self->SetVar<std::string>(ImagOrbGroup, "Orb");
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self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
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self->SetVar<std::vector<std::string>>(EnemiesSpawner,
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{ "PiratesWander", "PiratesGen", "AdmiralsWander", "AdmiralsGen" });
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self->SetVar<std::string>(ClaimMarkerSpawner, "BehavPlat");
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self->SetVar<std::string>(GeneratorSpawner, "Generator");
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self->SetVar<std::string>(DamageFXSpawner, "Clouds");
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self->SetVar<std::string>(FXSpotsSpawner, "Spots");
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self->SetVar<std::string>(PropertyMGSpawner, "Guard");
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self->SetVar<std::string>(ImageOrbSpawner, "Orb");
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self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
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self->SetVar<std::string>(SmashablesSpawner, "Smashables");
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self->SetVar<std::string>(FXManagerSpawner, "FXManager");
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self->SetVar<std::string>(PropObjsSpawner, "BankObj");
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Birds", "Falls", "Sunbeam" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "TrappedPlatform", "IceBarrier", "FireBeast" });
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self->SetVar<uint32_t>(defeatedProperyFlag, 98);
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self->SetVar<uint32_t>(placedModelFlag, 106);
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self->SetVar<uint32_t>(guardMissionFlag, 873);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 949);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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self->SetVar<LOT>(generatorIdFlag, 11109);
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self->SetVar<LOT>(orbIDFlag, 10226);
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self->SetVar<LOT>(behaviorQBID, 11001);
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}
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6
dScripts/zone/PROPERTY/GF/ZoneGfProperty.h
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dScripts/zone/PROPERTY/GF/ZoneGfProperty.h
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#pragma once
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#include "BasePropertyServer.h"
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class ZoneGfProperty : public BasePropertyServer {
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void SetGameVariables(Entity* self) override;
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};
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