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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
3
dScripts/zone/AG/CMakeLists.txt
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3
dScripts/zone/AG/CMakeLists.txt
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set(DSCRIPTS_SOURCES_ZONE_AG
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"ZoneAgSurvival.cpp"
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PARENT_SCOPE)
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127
dScripts/zone/AG/ZoneAgSurvival.cpp
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127
dScripts/zone/AG/ZoneAgSurvival.cpp
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#include "ZoneAgSurvival.h"
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Constants ZoneAgSurvival::GetConstants() {
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return Constants{
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60,
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2,
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7,
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5,
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10,
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5,
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15,
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10,
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0,
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true,
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std::vector<uint32_t> {8, 13, 18, 23, 28, 32},
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std::vector<uint32_t> {2, 10, 15, 20, 25, 30}
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};
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}
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MobSets ZoneAgSurvival::GetMobSets() {
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return MobSets{
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std::map<std::string, std::vector<LOT>> {
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{"MobA", {6351, 8088, 8089} },
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{"MobB", {6668, 8090, 8091} },
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{"MobC", {6454, 8096, 8097} },
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},
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std::map<std::string, std::vector<std::vector<std::vector<uint32_t>>>> {
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{ BaseMobSet, {
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{ {3, 0, 0}, },
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{ {2, 1, 0}, },
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{ {4, 1, 0}, },
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{ {1, 2, 0}, },
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{ {0, 1, 1}, },
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{ {0, 2, 2}, }
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}},
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{ RandMobSet, {
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{ {4, 0, 0}, {4, 0, 0}, {4, 0, 0}, {4, 0, 0}, {3, 1, 0} },
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{ {4, 1, 0}, {4, 1, 0}, {4, 1, 0}, {4, 1, 0}, {2, 1, 1} },
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{ {1, 2, 0}, {1, 2, 0}, {1, 2, 0}, {1, 2, 0}, {0, 1, 1} },
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{ {1, 2, 1}, {1, 2, 1}, {1, 2, 1}, {0, 2, 1}, {0, 2, 2} },
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{ {0, 1, 2}, {0, 1, 2}, {0, 1, 2}, {0, 1, 3}, {0, 1, 3} },
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{ {0, 2, 3}, {0, 2, 3}, {0, 2, 3}, {0, 2, 3}, {0, 2, 3} },
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}}
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}
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};
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}
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SpawnerNetworks ZoneAgSurvival::GetSpawnerNetworks() {
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return SpawnerNetworks{
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SpawnerNetworkCollection {
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BaseMobSet,
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{
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SpawnerNetwork {
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std::vector<std::string> { "Base_MobA", "Base_MobB", "Base_MobC" },
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"",
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false,
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false
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},
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}
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},
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SpawnerNetworkCollection {
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RandMobSet,
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{
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SpawnerNetwork {
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std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
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"01",
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false,
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false
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},
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SpawnerNetwork {
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std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
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"02",
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false,
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false
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},
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SpawnerNetwork {
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std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
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"03",
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true,
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false
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},
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}
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},
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SpawnerNetworkCollection {
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"",
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{
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SpawnerNetwork {
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std::vector<std::string> { "Rewards_" },
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"01",
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false,
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false
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},
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}
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},
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SpawnerNetworkCollection {
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"",
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{
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SpawnerNetwork {
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std::vector<std::string> { "Smash_" },
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"01",
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false,
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false
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},
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}
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}
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};
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}
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std::map<uint32_t, uint32_t> ZoneAgSurvival::GetMissionsToUpdate() {
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return std::map<uint32_t, uint32_t> {
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{ 479, 60 },
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{ 1153, 180 },
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{ 1618, 420 },
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{ 1628, 420 },
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{ 1638, 420 },
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{ 1648, 420 },
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{ 1412, 120 },
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{ 1510, 120 },
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{ 1547, 120 },
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{ 1584, 120 },
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{ 1426, 300 },
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{ 1524, 300 },
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{ 1561, 300 },
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{ 1598, 300 },
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{ 1865, 180 }
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};
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}
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dScripts/zone/AG/ZoneAgSurvival.h
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11
dScripts/zone/AG/ZoneAgSurvival.h
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#pragma once
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#include "CppScripts.h"
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#include "BaseSurvivalServer.h"
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#include <map>
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class ZoneAgSurvival : public BaseSurvivalServer {
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Constants GetConstants() override;
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SpawnerNetworks GetSpawnerNetworks() override;
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MobSets GetMobSets() override;
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std::map<uint32_t, uint32_t> GetMissionsToUpdate() override;
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};
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