mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
3
dScripts/zone/AG/CMakeLists.txt
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3
dScripts/zone/AG/CMakeLists.txt
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@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_ZONE_AG
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"ZoneAgSurvival.cpp"
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PARENT_SCOPE)
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127
dScripts/zone/AG/ZoneAgSurvival.cpp
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127
dScripts/zone/AG/ZoneAgSurvival.cpp
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@@ -0,0 +1,127 @@
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#include "ZoneAgSurvival.h"
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Constants ZoneAgSurvival::GetConstants() {
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return Constants{
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60,
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2,
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7,
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5,
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10,
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5,
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15,
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10,
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0,
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true,
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std::vector<uint32_t> {8, 13, 18, 23, 28, 32},
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std::vector<uint32_t> {2, 10, 15, 20, 25, 30}
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};
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}
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MobSets ZoneAgSurvival::GetMobSets() {
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return MobSets{
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std::map<std::string, std::vector<LOT>> {
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{"MobA", {6351, 8088, 8089} },
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{"MobB", {6668, 8090, 8091} },
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{"MobC", {6454, 8096, 8097} },
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},
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std::map<std::string, std::vector<std::vector<std::vector<uint32_t>>>> {
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{ BaseMobSet, {
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{ {3, 0, 0}, },
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{ {2, 1, 0}, },
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{ {4, 1, 0}, },
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{ {1, 2, 0}, },
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{ {0, 1, 1}, },
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{ {0, 2, 2}, }
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}},
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{ RandMobSet, {
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{ {4, 0, 0}, {4, 0, 0}, {4, 0, 0}, {4, 0, 0}, {3, 1, 0} },
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{ {4, 1, 0}, {4, 1, 0}, {4, 1, 0}, {4, 1, 0}, {2, 1, 1} },
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{ {1, 2, 0}, {1, 2, 0}, {1, 2, 0}, {1, 2, 0}, {0, 1, 1} },
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{ {1, 2, 1}, {1, 2, 1}, {1, 2, 1}, {0, 2, 1}, {0, 2, 2} },
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{ {0, 1, 2}, {0, 1, 2}, {0, 1, 2}, {0, 1, 3}, {0, 1, 3} },
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{ {0, 2, 3}, {0, 2, 3}, {0, 2, 3}, {0, 2, 3}, {0, 2, 3} },
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}}
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}
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};
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}
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SpawnerNetworks ZoneAgSurvival::GetSpawnerNetworks() {
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return SpawnerNetworks{
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SpawnerNetworkCollection {
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BaseMobSet,
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{
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SpawnerNetwork {
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std::vector<std::string> { "Base_MobA", "Base_MobB", "Base_MobC" },
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"",
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false,
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false
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},
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}
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},
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SpawnerNetworkCollection {
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RandMobSet,
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{
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SpawnerNetwork {
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std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
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"01",
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false,
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false
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},
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SpawnerNetwork {
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std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
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"02",
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false,
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false
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},
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SpawnerNetwork {
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std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
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"03",
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true,
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false
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},
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}
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},
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SpawnerNetworkCollection {
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"",
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{
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SpawnerNetwork {
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std::vector<std::string> { "Rewards_" },
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"01",
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false,
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false
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},
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}
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},
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SpawnerNetworkCollection {
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"",
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{
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SpawnerNetwork {
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std::vector<std::string> { "Smash_" },
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"01",
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false,
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false
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},
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}
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}
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};
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}
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std::map<uint32_t, uint32_t> ZoneAgSurvival::GetMissionsToUpdate() {
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return std::map<uint32_t, uint32_t> {
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{ 479, 60 },
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{ 1153, 180 },
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{ 1618, 420 },
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{ 1628, 420 },
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{ 1638, 420 },
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{ 1648, 420 },
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{ 1412, 120 },
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{ 1510, 120 },
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{ 1547, 120 },
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{ 1584, 120 },
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{ 1426, 300 },
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{ 1524, 300 },
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{ 1561, 300 },
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{ 1598, 300 },
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{ 1865, 180 }
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};
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}
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11
dScripts/zone/AG/ZoneAgSurvival.h
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11
dScripts/zone/AG/ZoneAgSurvival.h
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@@ -0,0 +1,11 @@
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#pragma once
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#include "CppScripts.h"
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#include "BaseSurvivalServer.h"
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#include <map>
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class ZoneAgSurvival : public BaseSurvivalServer {
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Constants GetConstants() override;
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SpawnerNetworks GetSpawnerNetworks() override;
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MobSets GetMobSets() override;
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std::map<uint32_t, uint32_t> GetMissionsToUpdate() override;
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};
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21
dScripts/zone/CMakeLists.txt
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21
dScripts/zone/CMakeLists.txt
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@@ -0,0 +1,21 @@
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set(DSCRIPTS_SOURCES_ZONE)
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add_subdirectory(AG)
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foreach(file ${DSCRIPTS_SOURCES_ZONE_AG})
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set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "AG/${file}")
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endforeach()
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add_subdirectory(LUPs)
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foreach(file ${DSCRIPTS_SOURCES_ZONE_LUPS})
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set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "LUPs/${file}")
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endforeach()
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add_subdirectory(PROPERTY)
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foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY})
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set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "PROPERTY/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} PARENT_SCOPE)
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3
dScripts/zone/LUPs/CMakeLists.txt
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3
dScripts/zone/LUPs/CMakeLists.txt
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@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_ZONE_LUPS
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"WblGenericZone.cpp"
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PARENT_SCOPE)
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10
dScripts/zone/LUPs/WblGenericZone.cpp
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10
dScripts/zone/LUPs/WblGenericZone.cpp
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@@ -0,0 +1,10 @@
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#include "WblGenericZone.h"
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#include "Player.h"
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void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == m_WblAbortMsg) {
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if (!sender) return;
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auto player = dynamic_cast<Player*>(sender);
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if (player) player->SendToZone(m_WblMainZone);
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}
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}
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10
dScripts/zone/LUPs/WblGenericZone.h
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10
dScripts/zone/LUPs/WblGenericZone.h
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@@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class WblGenericZone : public CppScripts::Script
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{
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public:
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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const LWOMAPID m_WblMainZone = 1600;
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const std::string m_WblAbortMsg = "AbortWBLZone";
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};
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21
dScripts/zone/PROPERTY/CMakeLists.txt
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21
dScripts/zone/PROPERTY/CMakeLists.txt
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@@ -0,0 +1,21 @@
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY)
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add_subdirectory(FV)
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foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY_FV})
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY ${DSCRIPTS_SOURCES_ZONE_PROPERTY} "FV/${file}")
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endforeach()
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add_subdirectory(GF)
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foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY_GF})
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY ${DSCRIPTS_SOURCES_ZONE_PROPERTY} "GF/${file}")
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endforeach()
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add_subdirectory(NS)
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foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY_NS})
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY ${DSCRIPTS_SOURCES_ZONE_PROPERTY} "NS/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY ${DSCRIPTS_SOURCES_ZONE_PROPERTY} PARENT_SCOPE)
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3
dScripts/zone/PROPERTY/FV/CMakeLists.txt
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3
dScripts/zone/PROPERTY/FV/CMakeLists.txt
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@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY_FV
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"ZoneFvProperty.cpp"
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PARENT_SCOPE)
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40
dScripts/zone/PROPERTY/FV/ZoneFvProperty.cpp
Normal file
40
dScripts/zone/PROPERTY/FV/ZoneFvProperty.cpp
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@@ -0,0 +1,40 @@
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#include "ZoneFvProperty.h"
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#include "Entity.h"
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void ZoneFvProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "Platform");
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self->SetVar<std::string>(GeneratorGroup, "Generator");
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self->SetVar<std::string>(GuardGroup, "Guard");
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self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
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self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
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self->SetVar<std::string>(SpotsGroup, "Spots");
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self->SetVar<std::string>(MSCloudsGroup, "Clouds");
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self->SetVar<std::string>(EnemiesGroup, "Enemies");
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self->SetVar<std::string>(FXManagerGroup, "FXManager");
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self->SetVar<std::string>(ImagOrbGroup, "Orb");
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self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
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self->SetVar<std::vector<std::string>>(EnemiesSpawner,
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{ "RoninWander", "RoninGen", "HorsemenGen" });
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self->SetVar<std::string>(ClaimMarkerSpawner, "Platform");
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self->SetVar<std::string>(GeneratorSpawner, "Generator");
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self->SetVar<std::string>(DamageFXSpawner, "Clouds");
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self->SetVar<std::string>(FXSpotsSpawner, "Spots");
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self->SetVar<std::string>(PropertyMGSpawner, "Guard");
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self->SetVar<std::string>(ImageOrbSpawner, "Orb");
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self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
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self->SetVar<std::string>(SmashablesSpawner, "Smashables");
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self->SetVar<std::string>(FXManagerSpawner, "FXManager");
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self->SetVar<std::string>(PropObjsSpawner, "BankObj");
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Ash", "FX", "Fog" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});
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self->SetVar<uint32_t>(defeatedProperyFlag, 99);
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self->SetVar<uint32_t>(placedModelFlag, 107);
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self->SetVar<uint32_t>(guardMissionFlag, 874);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 950);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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self->SetVar<LOT>(generatorIdFlag, 11023);
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self->SetVar<LOT>(orbIDFlag, 10226);
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self->SetVar<LOT>(behaviorQBID, 11011);
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}
|
6
dScripts/zone/PROPERTY/FV/ZoneFvProperty.h
Normal file
6
dScripts/zone/PROPERTY/FV/ZoneFvProperty.h
Normal file
@@ -0,0 +1,6 @@
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#pragma once
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#include "BasePropertyServer.h"
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class ZoneFvProperty : public BasePropertyServer {
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void SetGameVariables(Entity* self) override;
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};
|
3
dScripts/zone/PROPERTY/GF/CMakeLists.txt
Normal file
3
dScripts/zone/PROPERTY/GF/CMakeLists.txt
Normal file
@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY_GF
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"ZoneGfProperty.cpp"
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PARENT_SCOPE)
|
40
dScripts/zone/PROPERTY/GF/ZoneGfProperty.cpp
Normal file
40
dScripts/zone/PROPERTY/GF/ZoneGfProperty.cpp
Normal file
@@ -0,0 +1,40 @@
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#include "ZoneGfProperty.h"
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#include "Entity.h"
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void ZoneGfProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "BehavQB");
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self->SetVar<std::string>(GeneratorGroup, "Generator");
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self->SetVar<std::string>(GuardGroup, "Guard");
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self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
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self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
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self->SetVar<std::string>(SpotsGroup, "Spots");
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self->SetVar<std::string>(MSCloudsGroup, "Clouds");
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self->SetVar<std::string>(EnemiesGroup, "Enemies");
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self->SetVar<std::string>(FXManagerGroup, "FXManager");
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self->SetVar<std::string>(ImagOrbGroup, "Orb");
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self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
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self->SetVar<std::vector<std::string>>(EnemiesSpawner,
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{ "PiratesWander", "PiratesGen", "AdmiralsWander", "AdmiralsGen" });
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self->SetVar<std::string>(ClaimMarkerSpawner, "BehavPlat");
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self->SetVar<std::string>(GeneratorSpawner, "Generator");
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self->SetVar<std::string>(DamageFXSpawner, "Clouds");
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self->SetVar<std::string>(FXSpotsSpawner, "Spots");
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self->SetVar<std::string>(PropertyMGSpawner, "Guard");
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self->SetVar<std::string>(ImageOrbSpawner, "Orb");
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self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
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self->SetVar<std::string>(SmashablesSpawner, "Smashables");
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self->SetVar<std::string>(FXManagerSpawner, "FXManager");
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self->SetVar<std::string>(PropObjsSpawner, "BankObj");
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Birds", "Falls", "Sunbeam" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "TrappedPlatform", "IceBarrier", "FireBeast" });
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self->SetVar<uint32_t>(defeatedProperyFlag, 98);
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self->SetVar<uint32_t>(placedModelFlag, 106);
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self->SetVar<uint32_t>(guardMissionFlag, 873);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 949);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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self->SetVar<LOT>(generatorIdFlag, 11109);
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self->SetVar<LOT>(orbIDFlag, 10226);
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self->SetVar<LOT>(behaviorQBID, 11001);
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}
|
6
dScripts/zone/PROPERTY/GF/ZoneGfProperty.h
Normal file
6
dScripts/zone/PROPERTY/GF/ZoneGfProperty.h
Normal file
@@ -0,0 +1,6 @@
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#pragma once
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#include "BasePropertyServer.h"
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class ZoneGfProperty : public BasePropertyServer {
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void SetGameVariables(Entity* self) override;
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};
|
3
dScripts/zone/PROPERTY/NS/CMakeLists.txt
Normal file
3
dScripts/zone/PROPERTY/NS/CMakeLists.txt
Normal file
@@ -0,0 +1,3 @@
|
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set(DSCRIPTS_SOURCES_ZONE_PROPERTY_NS
|
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"ZoneNsProperty.cpp"
|
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PARENT_SCOPE)
|
41
dScripts/zone/PROPERTY/NS/ZoneNsProperty.cpp
Normal file
41
dScripts/zone/PROPERTY/NS/ZoneNsProperty.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#include "ZoneNsProperty.h"
|
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#include "Entity.h"
|
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|
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void ZoneNsProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "Rhino");
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self->SetVar<std::string>(GeneratorGroup, "Generator");
|
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self->SetVar<std::string>(GuardGroup, "Guard");
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self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
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self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
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self->SetVar<std::string>(SpotsGroup, "Spots");
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self->SetVar<std::string>(MSCloudsGroup, "Clouds");
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self->SetVar<std::string>(EnemiesGroup, "Enemies");
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self->SetVar<std::string>(FXManagerGroup, "FXManager");
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self->SetVar<std::string>(ImagOrbGroup, "Orb");
|
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self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
|
||||
|
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self->SetVar<std::vector<std::string>>(EnemiesSpawner, {
|
||||
"StrombieWander", "StrombieGen", "PirateWander", "PirateGen", "RoninGen"
|
||||
});
|
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self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker");
|
||||
self->SetVar<std::string>(GeneratorSpawner, "Generator");
|
||||
self->SetVar<std::string>(DamageFXSpawner, "MSClouds");
|
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self->SetVar<std::string>(FXSpotsSpawner, "Spots");
|
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self->SetVar<std::string>(PropertyMGSpawner, "Guard");
|
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self->SetVar<std::string>(ImageOrbSpawner, "Orb");
|
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self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
|
||||
self->SetVar<std::string>(SmashablesSpawner, "Smashables");
|
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self->SetVar<std::string>(FXManagerSpawner, "FXManager");
|
||||
self->SetVar<std::string>(PropObjsSpawner, "BankObj");
|
||||
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
|
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "Cage", "Platform", "Door" });
|
||||
|
||||
self->SetVar<uint32_t>(defeatedProperyFlag, 97);
|
||||
self->SetVar<uint32_t>(placedModelFlag, 105);
|
||||
self->SetVar<uint32_t>(guardMissionFlag, 872);
|
||||
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 948);
|
||||
self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
|
||||
self->SetVar<LOT>(generatorIdFlag, 11031);
|
||||
self->SetVar<LOT>(orbIDFlag, 10226);
|
||||
self->SetVar<LOT>(behaviorQBID, 11009);
|
||||
}
|
6
dScripts/zone/PROPERTY/NS/ZoneNsProperty.h
Normal file
6
dScripts/zone/PROPERTY/NS/ZoneNsProperty.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
#include "BasePropertyServer.h"
|
||||
|
||||
class ZoneNsProperty : public BasePropertyServer {
|
||||
void SetGameVariables(Entity* self) override;
|
||||
};
|
Reference in New Issue
Block a user