Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

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set(DSCRIPTS_SOURCES_AI_SPEC
"SpecialImaginePowerupSpawner.cpp"
PARENT_SCOPE)

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#include "SpecialImaginePowerupSpawner.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
void SpecialImaginePowerupSpawner::OnStartup(Entity* self) {
self->SetProximityRadius(1.5f, "powerupEnter");
self->SetVar(u"bIsDead", false);
}
void SpecialImaginePowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
if (name != "powerupEnter" && status != "ENTER") {
return;
}
if (entering->GetLOT() != 1) {
return;
}
if (self->GetVar<bool>(u"bIsDead")) {
return;
}
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
SkillComponent* skillComponent;
if (!self->TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
return;
}
const auto source = entering->GetObjectID();
skillComponent->CalculateBehavior(13, 20, source);
DestroyableComponent* destroyableComponent;
if (!self->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
return;
}
self->SetVar(u"bIsDead", true);
self->AddCallbackTimer(1.0f, [self]() {
EntityManager::Instance()->ScheduleForKill(self);
});
}

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#pragma once
#include "CppScripts.h"
class SpecialImaginePowerupSpawner final : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
};