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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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38
dScripts/ai/RACING/OBJECTS/FvRaceSmashEggImagineServer.cpp
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38
dScripts/ai/RACING/OBJECTS/FvRaceSmashEggImagineServer.cpp
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#include "FvRaceSmashEggImagineServer.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "PossessableComponent.h"
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#include "RacingTaskParam.h"
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#include "MissionComponent.h"
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void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
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if (killer != nullptr) {
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auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
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EntityManager::Instance()->SerializeEntity(killer);
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}
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// get possessor to progress statistics and tasks.
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auto* possessableComponent = killer->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto* missionComponent = possessor->GetComponent<MissionComponent>();
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
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characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
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}
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if (missionComponent == nullptr) return;
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// Dragon eggs have their own smash server so we handle mission progression for them here.
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE);
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}
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}
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}
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}
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