mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
71
dScripts/ai/NS/WhFans.cpp
Normal file
71
dScripts/ai/NS/WhFans.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "WhFans.h"
|
||||
|
||||
#include "RenderComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
|
||||
void WhFans::OnStartup(Entity* self) {
|
||||
self->SetVar<bool>(u"alive", true);
|
||||
self->SetVar<bool>(u"on", false);
|
||||
|
||||
ToggleFX(self, false);
|
||||
}
|
||||
|
||||
void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
std::string fanGroup;
|
||||
const auto& groups = self->GetGroups();
|
||||
if (!groups.empty()) {
|
||||
fanGroup = groups[0];
|
||||
} else {
|
||||
fanGroup = "";
|
||||
}
|
||||
|
||||
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
|
||||
|
||||
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||
|
||||
if (renderComponent == nullptr) return;
|
||||
|
||||
if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
|
||||
|
||||
if (self->GetVar<bool>(u"on")) {
|
||||
GameMessages::SendPlayAnimation(self, u"fan-off");
|
||||
|
||||
renderComponent->StopEffect("fanOn");
|
||||
self->SetVar<bool>(u"on", false);
|
||||
|
||||
for (Entity* volume : fanVolumes) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(false);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
}
|
||||
} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
|
||||
GameMessages::SendPlayAnimation(self, u"fan-on");
|
||||
|
||||
self->SetVar<bool>(u"on", true);
|
||||
|
||||
for (Entity* volume : fanVolumes) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(true);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WhFans::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) {
|
||||
if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
|
||||
|
||||
if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
|
||||
ToggleFX(self, false);
|
||||
}
|
||||
|
||||
void WhFans::OnDie(Entity* self, Entity* killer) {
|
||||
if (self->GetVar<bool>(u"on")) {
|
||||
ToggleFX(self, true);
|
||||
}
|
||||
self->SetVar<bool>(u"alive", false);
|
||||
}
|
Reference in New Issue
Block a user