Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

View File

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#include "NsQbImaginationStatue.h"
#include "EntityManager.h"
#include "GameMessages.h"
void NsQbImaginationStatue::OnStartup(Entity* self) {
}
void NsQbImaginationStatue::OnRebuildComplete(Entity* self, Entity* target) {
if (target == nullptr) return;
self->SetVar(u"Player", target->GetObjectID());
SpawnLoot(self);
self->AddTimer("SpawnDelay", 1.5f);
self->AddTimer("StopSpawner", 10.0f);
}
void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "SpawnDelay") {
SpawnLoot(self);
self->AddTimer("SpawnDelay", 1.5f);
} else if (timerName == "StopSpawner") {
self->CancelAllTimers();
}
}
void NsQbImaginationStatue::SpawnLoot(Entity* self) {
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
auto* player = EntityManager::Instance()->GetEntity(playerId);
if (player == nullptr) return;
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
}