Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

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set(DSCRIPTS_SOURCES_AI_GF
"GfCampfire.cpp"
"GfOrgan.cpp"
"GfBanana.cpp"
"GfBananaCluster.cpp"
"GfJailkeepMission.cpp"
"TriggerAmbush.cpp"
"GfJailWalls.cpp"
"PetDigBuild.cpp"
"GfArchway.cpp"
"GfMaelstromGeyser.cpp"
"PirateRep.cpp"
"GfParrotCrash.cpp"
PARENT_SCOPE)

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#include "GfArchway.h"
#include "Entity.h"
#include "SkillComponent.h"
void GfArchway::OnRebuildComplete(Entity* self, Entity* target) {
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CalculateBehavior(SHIELDING_SKILL, SHIELDING_BEHAVIOR, target->GetObjectID(), true);
}

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#pragma once
#include "CppScripts.h"
class GfArchway : public CppScripts::Script {
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
private:
const uint32_t SHIELDING_SKILL = 863;
const uint32_t SHIELDING_BEHAVIOR = 3788;
};

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#include "GfBanana.h"
#include "Entity.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
void GfBanana::SpawnBanana(Entity* self) {
auto position = self->GetPosition();
const auto rotation = self->GetRotation();
position.y += 12;
position.x -= rotation.GetRightVector().x * 5;
position.z -= rotation.GetRightVector().z * 5;
EntityInfo info{};
info.pos = position;
info.rot = rotation;
info.lot = 6909;
info.spawnerID = self->GetObjectID();
auto* entity = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(entity);
self->SetVar(u"banana", entity->GetObjectID());
entity->AddDieCallback([self]() {
self->SetVar(u"banana", LWOOBJID_EMPTY);
self->AddTimer("bananaTimer", 30);
});
}
void GfBanana::OnStartup(Entity* self) {
SpawnBanana(self);
}
void GfBanana::OnHit(Entity* self, Entity* attacker) {
auto* destroyable = self->GetComponent<DestroyableComponent>();
destroyable->SetHealth(9999);
const auto bananaId = self->GetVar<LWOOBJID>(u"banana");
if (bananaId == LWOOBJID_EMPTY) return;
auto* bananaEntity = EntityManager::Instance()->GetEntity(bananaId);
if (bananaEntity == nullptr) {
self->SetVar(u"banana", LWOOBJID_EMPTY);
self->AddTimer("bananaTimer", 30);
return;
}
bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3::UNIT_Y * 8);
auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
bananaDestroyable->SetHealth(0);
bananaDestroyable->Smash(attacker->GetObjectID());
/*
auto position = self->GetPosition();
const auto rotation = self->GetRotation();
position.y += 12;
position.x -= rotation.GetRightVector().x * 5;
position.z -= rotation.GetRightVector().z * 5;
EntityInfo info {};
info.pos = position;
info.rot = rotation;
info.lot = 6718;
info.spawnerID = self->GetObjectID();
auto* entity = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
*/
EntityManager::Instance()->SerializeEntity(self);
}
void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "bananaTimer") {
SpawnBanana(self);
}
}

14
dScripts/ai/GF/GfBanana.h Normal file
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#pragma once
#include "CppScripts.h"
class GfBanana final : public CppScripts::Script
{
public:
void SpawnBanana(Entity* self);
void OnStartup(Entity* self) override;
void OnHit(Entity* self, Entity* attacker) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};

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#include "GfBananaCluster.h"
#include "Entity.h"
void GfBananaCluster::OnStartup(Entity* self) {
self->AddTimer("startup", 100);
}
void GfBananaCluster::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "startup") {
self->ScheduleKillAfterUpdate(nullptr);
}
}

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#pragma once
#include "CppScripts.h"
class GfBananaCluster final : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};

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#include "GfCampfire.h"
#include "RenderComponent.h"
#include "SkillComponent.h"
#include "MissionComponent.h"
#include "RenderComponent.h"
#include "EntityManager.h"
void GfCampfire::OnStartup(Entity* self) {
self->SetI32(u"counter", static_cast<int32_t>(0));
self->SetProximityRadius(2.0f, "placeholder");
self->SetBoolean(u"isBurning", true);
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
if (render == nullptr)
return;
render->PlayEffect(295, u"running", "Burn");
}
void GfCampfire::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "physicsReady") {
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
render->PlayEffect(295, u"running", "Burn");
}
}
void GfCampfire::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
auto* skill = self->GetComponent<SkillComponent>();
if (self->GetBoolean(u"isBurning")) {
if (status == "ENTER") {
if (entering->GetCharacter()) {
int32_t counter = self->GetI32(u"counter");
counter = counter + 1;
self->SetI32(u"counter", counter);
if (counter == 1) {
skill->CalculateBehavior(m_skillCastId, 115, entering->GetObjectID());
self->AddTimer("TimeBetweenCast", FIRE_COOLDOWN);
//self->SetVar<LWOOBJID>("target", entering->GetObjectID());
auto* missionComponet = entering->GetComponent<MissionComponent>();
if (missionComponet != nullptr) {
missionComponet->ForceProgress(440, 658, 1);
}
}
}
} else {
int32_t counter = self->GetI32(u"counter");
if (counter > 0) {
counter = counter - 1;
self->SetI32(u"counter", counter);
if (counter == 0) {
self->CancelAllTimers();
}
}
}
}
}
void GfCampfire::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
if (message == "waterspray" && self->GetVar<bool>(u"isBurning")) {
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("Burn");
renderComponent->PlayEffect(295, u"idle", "Off");
self->SetVar<bool>(u"isBurning", false);
self->AddTimer("FireRestart", 37);
}
}
}
void GfCampfire::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "TimeBetweenCast") {
/*
self->AddTimer("TimeBetweenCast", FIRE_COOLDOWN);
const auto targetId = self->GetVar<LWOOBJID>("target");
auto* entering = EntityManager::Instance()->GetEntity(targetId);
if (entering == nullptr)
{
}
*/
} else if (timerName == "FireRestart" && !self->GetVar<bool>(u"isBurning")) {
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("Off");
renderComponent->PlayEffect(295, u"running", "Burn");
self->SetVar<bool>(u"isBurning", true);
}
}
}

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#pragma once
#include "CppScripts.h"
class GfCampfire : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
private:
int32_t m_skillCastId = 43;
int32_t FIRE_COOLDOWN = 2;
};

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#include "GfJailWalls.h"
#include "dZoneManager.h"
#include "GeneralUtils.h"
void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) {
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) {
spawner->Deactivate();
}
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) {
spawner->Deactivate();
}
}
void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state != eRebuildState::REBUILD_RESETTING) return;
const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) {
spawner->Activate();
}
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) {
spawner->Activate();
}
}

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#pragma once
#include "CppScripts.h"
class GfJailWalls final : public CppScripts::Script
{
public:
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
};

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#include "GfJailkeepMission.h"
#include "MissionComponent.h"
#include "Character.h"
void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
if (missionID == 385 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
missionComponent->AcceptMission(386, true);
missionComponent->AcceptMission(387, true);
missionComponent->AcceptMission(388, true);
missionComponent->AcceptMission(390, true);
} else if (missionID == 385 && missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character != nullptr && character->GetPlayerFlag(68)) {
missionComponent->AcceptMission(701);
missionComponent->AcceptMission(702);
missionComponent->AcceptMission(703);
missionComponent->AcceptMission(704);
}
}
}
void GfJailkeepMission::OnUse(Entity* self, Entity* user) {
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
if (missionComponent->GetMissionState(385) == MissionState::MISSION_STATE_ACTIVE) {
missionComponent->AcceptMission(386, true);
missionComponent->AcceptMission(387, true);
missionComponent->AcceptMission(388, true);
missionComponent->AcceptMission(390, true);
}
}

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#pragma once
#include "CppScripts.h"
class GfJailkeepMission final : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user) override;
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
};

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#include "GfMaelstromGeyser.h"
#include "SkillComponent.h"
void GfMaelstromGeyser::OnStartup(Entity* self) {
self->AddTimer(m_StartSkillTimerName, m_StartSkillTimerTime);
self->AddTimer(m_KillSelfTimerName, m_KillSelfTimerTime);
}
void GfMaelstromGeyser::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == m_StartSkillTimerName) {
auto* skillComponent = self->GetComponent<SkillComponent>();
skillComponent->CalculateBehavior(m_SkillID, m_BehaviorID, LWOOBJID_EMPTY, true);
}
if (timerName == m_KillSelfTimerName) {
self->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
}
}

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#pragma once
#include "CppScripts.h"
class GfMaelstromGeyser final : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
const std::string m_StartSkillTimerName = "startSkill";
const float m_StartSkillTimerTime = 2.0;
const std::string m_KillSelfTimerName = "killSelf";
const float m_KillSelfTimerTime = 7.5;
const uint32_t m_SkillID = 607;
const uint32_t m_BehaviorID = 10500;
};

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#include "GfOrgan.h"
#include "GameMessages.h"
void GfOrgan::OnUse(Entity* self, Entity* user) {
if (self->GetBoolean(u"bIsInUse")) {
m_canUse = false;
return;
}
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, "{15d5f8bd-139a-4c31-8904-970c480cd70f}");
self->SetBoolean(u"bIsInUse", true);
self->AddTimer("reset", 5.0f);
GameMessages::SendPlayAnimation(user, u"jig");
}
void GfOrgan::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
self->SetBoolean(u"bIsInUse", false);
}
}

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dScripts/ai/GF/GfOrgan.h Normal file
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#pragma once
#include "CppScripts.h"
class GfOrgan : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user);
void OnTimerDone(Entity* self, std::string timerName);
private:
bool m_canUse;
};

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#include "GfParrotCrash.h"
#include "SkillComponent.h"
#include "Entity.h"
#include "dLogger.h"
void GfParrotCrash::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
auto* skillComponent = self->GetComponent<SkillComponent>();
if (args == "Slow") {
skillComponent->CalculateBehavior(m_SlowSkillID, m_SlowBehaviorID, sender->GetObjectID());
} else if (args == "Unslow") {
skillComponent->CalculateBehavior(m_UnslowSkillID, m_UnslowBehaviorID, sender->GetObjectID());
}
}

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#pragma once
#include "CppScripts.h"
class GfParrotCrash : public CppScripts::Script {
public:
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
private:
const uint32_t m_SlowSkillID = 795;
const uint32_t m_SlowBehaviorID = 14214;
const uint32_t m_UnslowSkillID = 796;
const uint32_t m_UnslowBehaviorID = 14215;
};

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#include "PetDigBuild.h"
#include "EntityManager.h"
#include "MissionComponent.h"
void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
auto flagNumber = self->GetVar<std::u16string>(u"flagNum");
EntityInfo info{};
auto pos = self->GetPosition();
pos.SetY(pos.GetY() + 0.5f);
info.pos = pos;
info.rot = self->GetRotation();
info.spawnerID = self->GetSpawnerID();
info.settings = {
new LDFData<LWOOBJID>(u"builder", target->GetObjectID()),
new LDFData<LWOOBJID>(u"X", self->GetObjectID())
};
if (!flagNumber.empty()) {
info.lot = 7410; // Normal GF treasure
info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
} else {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == MissionState::MISSION_STATE_ACTIVE) {
info.lot = 9307; // Special Captain Jack treasure that drops a mission item
} else {
info.lot = 3495; // Normal AG treasure
}
}
auto* treasure = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(treasure);
self->SetVar<LWOOBJID>(u"chestObj", treasure->GetObjectID());
}
void PetDigBuild::OnDie(Entity* self, Entity* killer) {
auto treasureID = self->GetVar<LWOOBJID>(u"chestObj");
if (treasureID == LWOOBJID_EMPTY)
return;
auto treasure = EntityManager::Instance()->GetEntity(treasureID);
if (treasure == nullptr)
return;
// If the quick build expired and the treasure was not collected, hide the treasure
if (!treasure->GetIsDead()) {
treasure->Smash(self->GetObjectID(), SILENT);
}
}

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#pragma once
#include "CppScripts.h"
class PetDigBuild : public CppScripts::Script
{
public:
void OnRebuildComplete(Entity* self, Entity* target);
void OnDie(Entity* self, Entity* killer);
};

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#include "PirateRep.h"
#include "Character.h"
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character) {
character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true);
}
}
}

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#pragma once
#include "CppScripts.h"
class PirateRep : public CppScripts::Script {
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
private:
const int m_PirateRepMissionID = 301;
};

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#include "TriggerAmbush.h"
#include "dZoneManager.h"
void TriggerAmbush::OnStartup(Entity* self) {
self->SetProximityRadius(20, "ambush");
}
void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
if (self->GetVar<bool>(u"triggered")) return;
self->SetVar(u"triggered", true);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
for (auto* spawner : spawners) {
spawner->Activate();
}
self->AddTimer("TriggeredTimer", 45);
}
void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != "TriggeredTimer") return;
self->SetVar(u"triggered", false);
const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
for (auto* spawner : spawners) {
spawner->Reset();
spawner->Deactivate();
}
}

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#pragma once
#include "CppScripts.h"
class TriggerAmbush : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};