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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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34
dScripts/ai/FV/FvPassThroughWall.h
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34
dScripts/ai/FV/FvPassThroughWall.h
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#pragma once
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#include "CppScripts.h"
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class FvPassThroughWall : public CppScripts::Script
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{
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/**
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* @brief This method is called when there is a collision with self from target.
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*
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* @param self The Entity that called this method.
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* @param target The Entity that self is targetting.
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*/
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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private:
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/**
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* Mission ID for Friend of the Ninjas.
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*/
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int32_t friendOfTheNinjaMissionId = 848;
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/**
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* Mission UID for Friend of the Ninjas.
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*/
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int32_t friendOfTheNinjaMissionUid = 1221;
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/**
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* Item LOT for Maelstrom-Infused White Ninja Hood
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*/
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int32_t WhiteMaelstromHood = 2641;
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/**
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* Item LOT for Maelstrom-Infused Black Ninja Hood
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*/
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int32_t BlackMaelstromHood = 2642;
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/**
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* Item LOT for Red Ninja Hood - Maelstrom Infused
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*/
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int32_t RedMaelstromHood = 1889;
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};
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