Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

View File

@@ -0,0 +1,42 @@
#include "FvFreeGfNinjas.h"
#include "Character.h"
#include "MissionComponent.h"
void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID == 705 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
missionComponent->AcceptMission(701);
missionComponent->AcceptMission(702);
missionComponent->AcceptMission(703);
missionComponent->AcceptMission(704);
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
} else if (missionID == 786) {
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(81, true);
}
}
void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
// To allow player who already have the mission to progress.
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
if (missionComponent->GetMissionState(705) == MissionState::MISSION_STATE_ACTIVE) {
auto* character = user->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
missionComponent->AcceptMission(701, true);
missionComponent->AcceptMission(702, true);
missionComponent->AcceptMission(703, true);
missionComponent->AcceptMission(704, true);
}
}