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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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dScripts/ai/FV/FvBounceOverWall.cpp
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dScripts/ai/FV/FvBounceOverWall.cpp
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#include "FvBounceOverWall.h"
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#include "MissionComponent.h"
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void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
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auto missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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// We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
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missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1);
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}
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