Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

View File

@@ -0,0 +1,52 @@
#pragma once
#include "CppScripts.h"
class AgSurvivalBuffStation : public CppScripts::Script
{
public:
/**
* @brief When the rebuild of self is complete, we calculate the behavior that is assigned to self in the database.
*
* @param self The Entity that called this script.
* @param target The target of the self that called this script.
*/
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
/**
* Skill ID for the buff station.
*/
uint32_t skillIdForBuffStation = 201;
/**
* Behavior ID for the buff station.
*/
uint32_t behaviorIdForBuffStation = 1784;
/**
* Timer for dropping armor.
*/
float dropArmorTimer = 6.0f;
/**
* Timer for dropping life.
*/
float dropLifeTimer = 3.0f;
/**
* Timer for dropping imagination.
*/
float dropImaginationTimer = 4.0f;
/**
* Timer for smashing.
*/
float smashTimer = 25.0f;
/**
* LOT for armor powerup.
*/
LOT armorPowerup = 6431;
/**
* LOT for life powerup.
*/
LOT lifePowerup = 177;
/**
* LOT for imagination powerup.
*/
LOT imaginationPowerup = 935;
};