Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

View File

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#include "NjNPCMissionSpinjitzuServer.h"
#include "Character.h"
#include "EntityManager.h"
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
MissionState missionState) {
const auto& element = self->GetVar<std::u16string>(ElementVariable);
if (missionID == ElementMissions.at(element) && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
const auto targetID = target->GetObjectID();
// Wait for an animation to complete and flag that the player has learned spinjitzu
self->AddCallbackTimer(5.0f, [targetID, element]() {
auto* target = EntityManager::Instance()->GetEntity(targetID);
if (target != nullptr) {
auto* character = target->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(ElementFlags.at(element), true);
}
}
});
}
}