Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

View File

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#include "VeBricksampleServer.h"
#include "InventoryComponent.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "GameMessages.h"
void VeBricksampleServer::OnUse(Entity* self, Entity* user) {
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == MissionState::MISSION_STATE_ACTIVE) {
const auto loot = self->GetVar<int32_t>(m_LootVariable);
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) {
GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");
}
}
}
}