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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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3
dScripts/02_server/Map/SS/CMakeLists.txt
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dScripts/02_server/Map/SS/CMakeLists.txt
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set(DSCRIPTS_SOURCES_02_SERVER_MAP_SS
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"SsModularBuildServer.cpp"
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PARENT_SCOPE)
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dScripts/02_server/Map/SS/SsModularBuildServer.cpp
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dScripts/02_server/Map/SS/SsModularBuildServer.cpp
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#include "SsModularBuildServer.h"
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#include "MissionComponent.h"
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void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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int missionNum = 1732;
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if (bCompleted) {
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
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Mission* rocketMission = mission->GetMission(missionNum);
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if (rocketMission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE) {
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mission->ForceProgress(missionNum, 2478, 1);
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}
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}
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}
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dScripts/02_server/Map/SS/SsModularBuildServer.h
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dScripts/02_server/Map/SS/SsModularBuildServer.h
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#pragma once
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#include "CppScripts.h"
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class SsModularBuildServer : public CppScripts::Script
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{
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public:
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void OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules);
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};
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