Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

View File

@@ -0,0 +1,11 @@
#include "NtImagimeterVisibility.h"
#include "GameMessages.h"
#include "Entity.h"
#include "Character.h"
void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
if (character) character->SetPlayerFlag(ePlayerFlags::NT_PLINTH_REBUILD, true);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
}