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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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#include "NtCombatChallengeExplodingDummy.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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script->OnDie(challengeObject, killer);
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}
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}
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}
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void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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script->OnHitOrHealResult(challengeObject, attacker, damage);
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}
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}
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
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}
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self->Kill(attacker);
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}
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