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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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29
dScripts/02_server/Map/NT/NtBeamImaginationCollectors.cpp
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29
dScripts/02_server/Map/NT/NtBeamImaginationCollectors.cpp
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#include "NtBeamImaginationCollectors.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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void NtBeamImaginationCollectors::OnStartup(Entity* self) {
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self->AddTimer("PlayFX", GetRandomNum());
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}
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int32_t NtBeamImaginationCollectors::GetRandomNum() {
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int32_t randNum = m_LastRandom;
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while (randNum == m_LastRandom) {
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randNum = GeneralUtils::GenerateRandomNumber<int32_t>(m_RandMin, m_RandMax);
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}
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m_LastRandom = randNum;
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return randNum;
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}
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void NtBeamImaginationCollectors::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != "PlayFX") {
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return;
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}
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GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, m_FxName, "Beam");
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self->AddTimer("PlayFX", GetRandomNum());
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}
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