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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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#include "NjhubLavaPlayerDeathTrigger.h"
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#include "Entity.h"
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void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer())
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return;
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target->Smash(self->GetObjectID(), VIOLENT, u"drown");
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}
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