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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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dScripts/02_server/Map/FV/FvFong.cpp
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dScripts/02_server/Map/FV/FvFong.cpp
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#include "FvFong.h"
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#include "Darkitect.h"
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#include "MissionState.h"
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void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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Darkitect Baron;
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Baron.Reveal(self, target);
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}
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}
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