Organize dScripts (#814)

* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-11-03 10:57:54 -07:00
committed by GitHub
parent b974eed8f5
commit 8d37d9b681
567 changed files with 886 additions and 252 deletions

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set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN
"ZoneAgSpiderQueen.cpp"
"SpiderBossTreasureChestServer.cpp"
PARENT_SCOPE)

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#pragma once
#include "MinigameTreasureChestServer.h"
class SpiderBossTreasureChestServer : public MinigameTreasureChestServer {
};

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#include "ZoneAgSpiderQueen.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "ZoneAgProperty.h"
#include "DestroyableComponent.h"
void ZoneAgSpiderQueen::SetGameVariables(Entity* self) {
ZoneAgProperty::SetGameVariables(self);
// Disable property flags
self->SetVar<uint32_t>(defeatedProperyFlag, 0);
self->SetVar<uint32_t>(placedModelFlag, 0);
self->SetVar<uint32_t>(guardFirstMissionFlag, 0);
self->SetVar<uint32_t>(guardMissionFlag, 0);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 0);
}
void ZoneAgSpiderQueen::OnStartup(Entity* self) {
LoadInstance(self);
SpawnSpots(self);
StartMaelstrom(self, nullptr);
}
void ZoneAgSpiderQueen::BasePlayerLoaded(Entity* self, Entity* player) {
ActivityManager::UpdatePlayer(self, player->GetObjectID());
ActivityManager::TakeActivityCost(self, player->GetObjectID());
// Make sure the player has full stats when they join
auto* playerDestroyableComponent = player->GetComponent<DestroyableComponent>();
if (playerDestroyableComponent != nullptr) {
playerDestroyableComponent->SetImagination(playerDestroyableComponent->GetMaxImagination());
playerDestroyableComponent->SetArmor(playerDestroyableComponent->GetMaxArmor());
playerDestroyableComponent->SetHealth(playerDestroyableComponent->GetMaxHealth());
}
self->SetNetworkVar(u"unclaimed", true);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY,
"", player->GetSystemAddress());
}
void
ZoneAgSpiderQueen::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "ClearProperty") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
self->AddTimer("tornadoOff", 0.5f);
} else {
ZoneAgProperty::BaseOnFireEventServerSide(self, sender, args);
}
}
void ZoneAgSpiderQueen::OnPlayerExit(Entity* self, Entity* player) {
UpdatePlayer(self, player->GetObjectID(), true);
}
void ZoneAgSpiderQueen::OnTimerDone(Entity* self, std::string timerName) {
// Disable some stuff from the regular property
if (timerName == "BoundsVisOn" || timerName == "GuardFlyAway" || timerName == "ShowVendor")
return;
if (timerName == "killSpider") {
auto spawnTargets = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(LandTargetGroup));
for (auto* spawnTarget : spawnTargets) {
EntityInfo info{};
info.spawnerID = spawnTarget->GetObjectID();
info.pos = spawnTarget->GetPosition();
info.rot = spawnTarget->GetRotation();
info.lot = chestObject;
info.settings = {
new LDFData<LWOOBJID>(u"parent_tag", self->GetObjectID())
};
auto* chest = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(chest);
}
}
ZoneAgProperty::BaseTimerDone(self, timerName);
}

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#pragma once
#include "ActivityManager.h"
#include "ZoneAgProperty.h"
class ZoneAgSpiderQueen : ZoneAgProperty, ActivityManager {
public:
void OnStartup(Entity* self) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnPlayerExit(Entity* self, Entity* player) override;
void BasePlayerLoaded(Entity* self, Entity* player) override;
void SetGameVariables(Entity* self) override;
protected:
std::string destroyedCinematic = "DesMaelstromInstance";
const LOT chestObject = 16318;
};