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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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dScripts/02_server/Enemy/General/BaseEnemyApe.h
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dScripts/02_server/Enemy/General/BaseEnemyApe.h
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#pragma once
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#include "CppScripts.h"
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class BaseEnemyApe : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnSkillCast(Entity* self, uint32_t skillID) override;
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void OnHit(Entity* self, Entity* attacker) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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private:
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static void StunApe(Entity* self, bool stunState);
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};
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