mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
134
dScripts/02_server/Enemy/General/BaseEnemyApe.cpp
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134
dScripts/02_server/Enemy/General/BaseEnemyApe.cpp
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#include "BaseEnemyApe.h"
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#include "BaseCombatAIComponent.h"
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#include "DestroyableComponent.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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void BaseEnemyApe::OnStartup(Entity* self) {
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self->SetVar<uint32_t>(u"timesStunned", 2);
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self->SetVar<bool>(u"knockedOut", false);
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}
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void BaseEnemyApe::OnDie(Entity* self, Entity* killer) {
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auto* anchor = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
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if (anchor != nullptr && !anchor->GetIsDead()) {
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anchor->Smash(self->GetObjectID(), SILENT);
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}
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}
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void BaseEnemyApe::OnSkillCast(Entity* self, uint32_t skillID) {
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const auto groundPoundSkill = self->GetVar<uint32_t>(u"GroundPoundSkill") != 0 ? self->GetVar<uint32_t>(u"GroundPoundSkill") : 725;
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const auto spawnQuickBuildTime = self->GetVar<float_t>(u"spawnQBTime") != 0.0f ? self->GetVar<float_t>(u"spawnQBTime") : 5.0f;
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if (skillID == groundPoundSkill && self->GetVar<LWOOBJID>(u"QB") == LWOOBJID_EMPTY) {
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self->AddTimer("spawnQBTime", spawnQuickBuildTime);
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}
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}
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void BaseEnemyApe::OnHit(Entity* self, Entity* attacker) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr && destroyableComponent->GetArmor() < 1 && !self->GetBoolean(u"knockedOut")) {
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StunApe(self, true);
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self->CancelTimer("spawnQBTime");
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GameMessages::SendPlayAnimation(self, u"disable", 1.7f);
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const auto reviveTime = self->GetVar<float_t>(u"reviveTime") != 0.0f
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? self->GetVar<float_t>(u"reviveTime") : 12.0f;
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self->AddTimer("reviveTime", reviveTime);
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}
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}
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void BaseEnemyApe::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reviveTime") {
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// Revives the ape, giving it back some armor
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const auto timesStunned = self->GetVar<uint32_t>(u"timesStunned");
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned);
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}
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EntityManager::Instance()->SerializeEntity(self);
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self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1);
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StunApe(self, false);
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} else if (timerName == "spawnQBTime" && self->GetVar<LWOOBJID>(u"QB") == LWOOBJID_EMPTY) {
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// Spawn QB in front of ape.
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const auto position = self->GetPosition();
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const auto rotation = self->GetRotation();
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const auto backwardVector = rotation.GetForwardVector() * -1;
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const auto objectPosition = NiPoint3(
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position.GetX() - (backwardVector.GetX() * 8),
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position.GetY(),
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position.GetZ() - (backwardVector.GetZ() * 8)
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);
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EntityInfo entityInfo{};
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entityInfo.pos = position;
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entityInfo.rot = rotation;
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entityInfo.pos.SetY(entityInfo.pos.GetY() + 13.0f);
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entityInfo.spawnerID = self->GetObjectID();
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entityInfo.lot = self->GetVar<LOT>(u"QuickbuildAnchorLOT") != 0
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? self->GetVar<LOT>(u"QuickbuildAnchorLOT") : 7549;
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entityInfo.settings = {
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new LDFData<std::string>(u"rebuild_activators",
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std::to_string(objectPosition.GetX()) + "\x1f" +
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std::to_string(objectPosition.GetY()) + "\x1f" +
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std::to_string(objectPosition.GetZ())
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),
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new LDFData<bool>(u"no_timed_spawn", true),
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new LDFData<LWOOBJID>(u"ape", self->GetObjectID())
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};
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auto* anchor = EntityManager::Instance()->CreateEntity(entityInfo);
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EntityManager::Instance()->ConstructEntity(anchor);
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self->SetVar<LWOOBJID>(u"QB", anchor->GetObjectID());
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} else if (timerName == "anchorDamageTimer") {
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// Attacks the ape with some god skill
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const auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"smasher"));
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if (player == nullptr) {
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return;
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}
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(1273, 29446, self->GetObjectID(), true, false, player->GetObjectID());
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}
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self->SetVar<LWOOBJID>(u"QB", LWOOBJID_EMPTY);
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}
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}
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void BaseEnemyApe::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args == "rebuildDone" && sender != nullptr) {
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self->SetVar<LWOOBJID>(u"smasher", sender->GetObjectID());
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const auto anchorDamageDelayTime = self->GetVar<float_t>(u"AnchorDamageDelayTime") != 0.0f ? self->GetVar<float_t>(u"AnchorDamageDelayTime") : 0.5f;
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self->AddTimer("anchorDamageTimer", anchorDamageDelayTime);
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}
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}
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void BaseEnemyApe::StunApe(Entity* self, bool stunState) {
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auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (combatAIComponent != nullptr) {
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combatAIComponent->SetDisabled(stunState);
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combatAIComponent->SetStunned(stunState);
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Interrupt();
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}
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GameMessages::SendSetStunned(self->GetObjectID(), stunState ? PUSH : POP, UNASSIGNED_SYSTEM_ADDRESS, self->GetObjectID(),
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true, true, true, true, true,
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true, true, true, true);
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self->SetBoolean(u"knockedOut", stunState);
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}
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}
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15
dScripts/02_server/Enemy/General/BaseEnemyApe.h
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15
dScripts/02_server/Enemy/General/BaseEnemyApe.h
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#pragma once
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#include "CppScripts.h"
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class BaseEnemyApe : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnSkillCast(Entity* self, uint32_t skillID) override;
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void OnHit(Entity* self, Entity* attacker) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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private:
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static void StunApe(Entity* self, bool stunState);
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};
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43
dScripts/02_server/Enemy/General/BaseEnemyMech.cpp
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43
dScripts/02_server/Enemy/General/BaseEnemyMech.cpp
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#include "BaseEnemyMech.h"
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#include "Entity.h"
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#include "ControllablePhysicsComponent.h"
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#include "EntityManager.h"
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#include "dpWorld.h"
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#include "GeneralUtils.h"
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#include "DestroyableComponent.h"
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void BaseEnemyMech::OnStartup(Entity* self) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetFaction(4);
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}
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}
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void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
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ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
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if (!controlPhys) return;
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NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
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EntityInfo info = EntityInfo();
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std::vector<LDFBaseData*> cfg;
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std::u16string activatorPosStr;
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activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().x));
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activatorPosStr.push_back(0x1f);
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activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().y));
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activatorPosStr.push_back(0x1f);
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activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().z));
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LDFBaseData* activatorPos = new LDFData<std::u16string>(u"rebuild_activators", activatorPosStr);
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cfg.push_back(activatorPos);
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info.lot = qbTurretLOT;
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info.pos = newLoc;
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info.rot = controlPhys->GetRotation();
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info.spawnerID = self->GetObjectID();
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info.settings = cfg;
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Entity* turret = EntityManager::Instance()->CreateEntity(info, nullptr);
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if (turret) {
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EntityManager::Instance()->ConstructEntity(turret);
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}
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}
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12
dScripts/02_server/Enemy/General/BaseEnemyMech.h
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12
dScripts/02_server/Enemy/General/BaseEnemyMech.h
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#pragma once
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#include "CppScripts.h"
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class BaseEnemyMech : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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protected:
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LOT qbTurretLOT = 6254;
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};
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7
dScripts/02_server/Enemy/General/CMakeLists.txt
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7
dScripts/02_server/Enemy/General/CMakeLists.txt
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set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_GENERAL
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"BaseEnemyMech.cpp"
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"BaseEnemyApe.cpp"
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"GfApeSmashingQB.cpp"
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"TreasureChestDragonServer.cpp"
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"EnemyNjBuff.cpp"
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PARENT_SCOPE)
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12
dScripts/02_server/Enemy/General/EnemyNjBuff.cpp
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12
dScripts/02_server/Enemy/General/EnemyNjBuff.cpp
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#include "EnemyNjBuff.h"
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#include "SkillComponent.h"
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void EnemyNjBuff::OnStartup(Entity* self) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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}
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skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
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}
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9
dScripts/02_server/Enemy/General/EnemyNjBuff.h
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9
dScripts/02_server/Enemy/General/EnemyNjBuff.h
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#pragma once
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#include "CppScripts.h"
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class EnemyNjBuff : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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};
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22
dScripts/02_server/Enemy/General/GfApeSmashingQB.cpp
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22
dScripts/02_server/Enemy/General/GfApeSmashingQB.cpp
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#include "GfApeSmashingQB.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void GfApeSmashingQB::OnStartup(Entity* self) {
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self->SetNetworkVar<LWOOBJID>(u"lootTagOwner", self->GetVar<LWOOBJID>(u"lootTagOwner"));
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}
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void GfApeSmashingQB::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "anchorBreakTime") {
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self->Smash();
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}
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}
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void GfApeSmashingQB::OnRebuildComplete(Entity* self, Entity* target) {
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auto* ape = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
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if (ape != nullptr) {
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ape->OnFireEventServerSide(target, "rebuildDone");
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GameMessages::SendPlayAnimation(self, u"smash", 1.7f);
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self->AddTimer("anchorBreakTime", 1.0f);
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}
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}
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8
dScripts/02_server/Enemy/General/GfApeSmashingQB.h
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8
dScripts/02_server/Enemy/General/GfApeSmashingQB.h
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# pragma once
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#include "CppScripts.h"
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class GfApeSmashingQB : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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};
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#include "TreasureChestDragonServer.h"
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#include "ScriptedActivityComponent.h"
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#include "TeamManager.h"
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#include "EntityManager.h"
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void TreasureChestDragonServer::OnStartup(Entity* self) {
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}
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void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"bUsed")) {
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return;
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}
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self->SetVar<bool>(u"bUsed", true);
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) {
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return;
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}
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auto rating = 1;
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auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
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if (team != nullptr) {
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rating = team->members.size();
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for (const auto member : team->members) {
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auto* memberObject = EntityManager::Instance()->GetEntity(member);
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if (memberObject == nullptr) continue;
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LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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} else {
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LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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self->Smash(self->GetObjectID());
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}
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@@ -0,0 +1,9 @@
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#pragma once
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#include "CppScripts.h"
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class TreasureChestDragonServer : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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};
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