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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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3
dScripts/02_server/DLU/CMakeLists.txt
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3
dScripts/02_server/DLU/CMakeLists.txt
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set(DSCRIPTS_SOURCES_02_SERVER_DLU
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"DLUVanityNPC.cpp"
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PARENT_SCOPE)
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dScripts/02_server/DLU/DLUVanityNPC.cpp
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dScripts/02_server/DLU/DLUVanityNPC.cpp
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#include "DLUVanityNPC.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "VanityUtilities.h"
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void DLUVanityNPC::OnStartup(Entity* self) {
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m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds");
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if (m_NPC == nullptr) {
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return;
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}
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if (self->GetVar<bool>(u"teleport")) {
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self->AddTimer("setupTeleport", 15.0f);
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}
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}
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void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "setupTeleport") {
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GameMessages::SendPlayAnimation(self, u"interact");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("teleport", 2.0f);
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self->AddTimer("stopFX", 2.0f);
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} else if (timerName == "stopFX") {
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GameMessages::SendStopFXEffect(self, true, "teleportBeam");
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GameMessages::SendStopFXEffect(self, true, "teleportRings");
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} else if (timerName == "teleport") {
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std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()];
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selectLocation:
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VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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if (self->GetPosition() == newLocation.m_Position) {
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goto selectLocation; // cry about it
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}
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self->SetPosition(newLocation.m_Position);
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self->SetRotation(newLocation.m_Rotation);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("stopFX", 2.0f);
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self->AddTimer("setupTeleport", 15.0f);
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}
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}
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dScripts/02_server/DLU/DLUVanityNPC.h
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dScripts/02_server/DLU/DLUVanityNPC.h
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#pragma once
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#include "CppScripts.h"
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class VanityNPC;
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class DLUVanityNPC : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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VanityNPC* m_NPC;
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};
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