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Removed some hardcoded logic for racing (#1075)
Including return world and what activity ID to use for rewards
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7e61638595
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@ -23,6 +23,8 @@
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#include "dConfig.h"
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#include "Loot.h"
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#include "eMissionTaskType.h"
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#include "dZoneManager.h"
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#include "CDActivitiesTable.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288
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@ -45,36 +47,14 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
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m_EmptyTimer = 0;
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m_SoloRacing = Game::config->GetValue("solo_racing") == "1";
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// Select the main world ID as fallback when a player fails to load.
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m_MainWorld = 1200;
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const auto worldID = Game::server->GetZoneID();
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if (dZoneManager::Instance()->CheckIfAccessibleZone((worldID/10)*10)) m_MainWorld = (worldID/10)*10;
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switch (worldID) {
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case 1203:
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m_ActivityID = 42;
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m_MainWorld = 1200;
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break;
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case 1261:
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m_ActivityID = 60;
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m_MainWorld = 1260;
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break;
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case 1303:
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m_ActivityID = 39;
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m_MainWorld = 1300;
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break;
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case 1403:
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m_ActivityID = 54;
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m_MainWorld = 1400;
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break;
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default:
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m_ActivityID = 42;
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m_MainWorld = 1200;
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break;
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}
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CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.instanceMapID == worldID); });
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for (CDActivities activity : activities) m_ActivityID = activity.ActivityID;
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}
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RacingControlComponent::~RacingControlComponent() {}
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@ -27,6 +27,7 @@
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#include "CDCurrencyTableTable.h"
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#include "CDActivityRewardsTable.h"
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#include "CDActivitiesTable.h"
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#include "LeaderboardManager.h"
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ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
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m_ActivityID = activityID;
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@ -35,10 +36,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
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for (CDActivities activity : activities) {
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m_ActivityInfo = activity;
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const auto mapID = m_ActivityInfo.instanceMapID;
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if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
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if (static_cast<LeaderboardType>(activity.leaderboardType) == LeaderboardType::Racing && Game::config->GetValue("solo_racing") == "1") {
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m_ActivityInfo.minTeamSize = 1;
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m_ActivityInfo.minTeams = 1;
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}
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@ -279,7 +279,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "leave-zone") {
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const auto currentZone = dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID();
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auto newZone = 0;
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LWOMAPID newZone = 0;
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if (currentZone % 100 == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
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return;
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@ -287,7 +287,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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newZone = (currentZone / 100) * 100;
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}
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// If new zone would be inaccessible, then default to Avant Gardens.
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if (!CheckIfAccessibleZone(newZone)) newZone = 1100;
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if (!dZoneManager::Instance()->CheckIfAccessibleZone(newZone)) newZone = 1100;
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ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
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@ -1559,7 +1559,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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const auto objid = entity->GetObjectID();
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if (force || CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
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if (force || dZoneManager::Instance()->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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@ -2021,17 +2021,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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}
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bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(zoneID);
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if (zone != nullptr) {
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return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
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} else {
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return false;
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}
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}
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void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
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AMFArrayValue args;
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auto* titleValue = new AMFStringValue();
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@ -13,8 +13,6 @@ class Entity;
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namespace SlashCommandHandler {
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void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
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bool CheckIfAccessibleZone(const unsigned int zoneID);
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void SendAnnouncement(const std::string& title, const std::string& message);
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};
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@ -12,6 +12,8 @@
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#include "CDZoneTableTable.h"
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#include <chrono>
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#include "eObjectBits.h"
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#include "CDZoneTableTable.h"
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#include "AssetManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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@ -227,6 +229,17 @@ uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
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return m_UniqueMissionIdStart;
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}
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bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(zoneID);
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if (zone != nullptr) {
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return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
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} else {
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return false;
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}
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}
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void dZoneManager::LoadWorldConfig() {
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Game::logger->Log("dZoneManager", "Loading WorldConfig into memory");
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@ -50,6 +50,7 @@ public:
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Entity* GetZoneControlObject() { return m_ZoneControlObject; }
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bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
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uint32_t GetUniqueMissionIdStartingValue();
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bool CheckIfAccessibleZone(LWOMAPID zoneID);
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// The world config should not be modified by a caller.
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const WorldConfig* GetWorldConfig() {
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