Removed some hardcoded logic for racing (#1075)

Including return world and what activity ID to use for rewards
This commit is contained in:
Aaron Kimbrell
2023-05-08 04:38:08 -05:00
committed by GitHub
parent 7e61638595
commit 8ceabadcde
6 changed files with 27 additions and 48 deletions

View File

@@ -50,6 +50,7 @@ public:
Entity* GetZoneControlObject() { return m_ZoneControlObject; }
bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
uint32_t GetUniqueMissionIdStartingValue();
bool CheckIfAccessibleZone(LWOMAPID zoneID);
// The world config should not be modified by a caller.
const WorldConfig* GetWorldConfig() {