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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
Removed some hardcoded logic for racing (#1075)
Including return world and what activity ID to use for rewards
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@@ -23,6 +23,8 @@
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#include "dConfig.h"
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#include "Loot.h"
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#include "eMissionTaskType.h"
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#include "dZoneManager.h"
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#include "CDActivitiesTable.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288
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@@ -45,36 +47,14 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
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m_EmptyTimer = 0;
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m_SoloRacing = Game::config->GetValue("solo_racing") == "1";
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// Select the main world ID as fallback when a player fails to load.
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m_MainWorld = 1200;
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const auto worldID = Game::server->GetZoneID();
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if (dZoneManager::Instance()->CheckIfAccessibleZone((worldID/10)*10)) m_MainWorld = (worldID/10)*10;
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switch (worldID) {
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case 1203:
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m_ActivityID = 42;
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m_MainWorld = 1200;
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break;
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case 1261:
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m_ActivityID = 60;
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m_MainWorld = 1260;
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break;
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case 1303:
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m_ActivityID = 39;
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m_MainWorld = 1300;
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break;
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case 1403:
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m_ActivityID = 54;
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m_MainWorld = 1400;
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break;
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default:
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m_ActivityID = 42;
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m_MainWorld = 1200;
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break;
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}
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m_ActivityID = 42;
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CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.instanceMapID == worldID); });
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for (CDActivities activity : activities) m_ActivityID = activity.ActivityID;
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}
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RacingControlComponent::~RacingControlComponent() {}
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@@ -27,6 +27,7 @@
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#include "CDCurrencyTableTable.h"
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#include "CDActivityRewardsTable.h"
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#include "CDActivitiesTable.h"
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#include "LeaderboardManager.h"
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ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
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m_ActivityID = activityID;
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@@ -35,10 +36,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
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for (CDActivities activity : activities) {
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m_ActivityInfo = activity;
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const auto mapID = m_ActivityInfo.instanceMapID;
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if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
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if (static_cast<LeaderboardType>(activity.leaderboardType) == LeaderboardType::Racing && Game::config->GetValue("solo_racing") == "1") {
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m_ActivityInfo.minTeamSize = 1;
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m_ActivityInfo.minTeams = 1;
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}
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