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Add Sd0Conversion
Add brick by brick conversion commands with 2 parameters to tell the program what to do with the data. Add zlib -> sd0 conversion. Files look good at a glance but should be tested in game to ensure stability. Tests to come.
This commit is contained in:
88
dCommon/BrickByBrickFix.cpp
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88
dCommon/BrickByBrickFix.cpp
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@@ -0,0 +1,88 @@
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#include <sstream>
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#include <memory>
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#include "BrickByBrickFix.h"
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#include "Database.h"
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#include "dLogger.h"
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#include "Game.h"
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//! Forward declarations
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std::unique_ptr<sql::ResultSet> GetModelsFromDatabase();
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void WriteSd0Magic(char* input);
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uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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auto modelsToTruncate = GetModelsFromDatabase();
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if (modelsToTruncate->next()) {
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// Decompress with zlib and attempt to convert to xml. If that fails this model is broken.
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}
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return 0;
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}
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uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
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uint32_t updatedModels = 0;
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auto modelsToUpdate = GetModelsFromDatabase();
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auto previousAutoCommitState = Database::GetAutoCommit();
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Database::SetAutoCommit(false);
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std::unique_ptr<sql::PreparedStatement> insertionStatement(Database::CreatePreppedStmt("UPDATE ugc SET lxfml = ? WHERE id = ?;"));
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while (modelsToUpdate->next()) {
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uint32_t modelId = modelsToUpdate->getInt(1);
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auto oldLxfml = modelsToUpdate->getBlob(2);
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// Check if the stored blob starts with zlib magic (0x78). If it does, convert it to sd0.
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if (oldLxfml->get() == 0x78) {
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Game::logger->Log("BrickByBrickFix", "Updating model %i", modelId);
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// Get and save size of zlib compressed chunk.
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oldLxfml->seekg(0, std::ios::end);
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uint32_t oldLxfmlSize = static_cast<uint32_t>(oldLxfml->tellg());
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oldLxfml->seekg(0);
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// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
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uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
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char* sd0ConvertedModel = static_cast<char*>(std::malloc(oldLxfmlSizeWithHeader));
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WriteSd0Magic(sd0ConvertedModel);
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// zlib compressed chunk size
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sd0ConvertedModel[5] = static_cast<uint8_t>(oldLxfmlSize);
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sd0ConvertedModel[6] = static_cast<uint8_t>(oldLxfmlSize >> 8U);
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sd0ConvertedModel[7] = static_cast<uint8_t>(oldLxfmlSize >> 16U);
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sd0ConvertedModel[8] = static_cast<uint8_t>(oldLxfmlSize >> 24U);
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for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
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sd0ConvertedModel[i] = oldLxfml->get();
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}
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std::string outputString(sd0ConvertedModel, oldLxfmlSizeWithHeader);
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std::istringstream outputStringStream(outputString);
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insertionStatement->setBlob(1, static_cast<std::istream*>(&outputStringStream));
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insertionStatement->setInt(2, modelId);
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try {
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insertionStatement->executeUpdate();
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Game::logger->Log("BrickByBrickFix", "Updated model %i", modelId);
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updatedModels++;
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} catch (sql::SQLException exception) {
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Game::logger->Log(
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"BrickByBrickFix",
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"Failed to update model %i. This model should be inspected manually to see why."
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"The database error is %s", modelId, exception.what());
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}
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free(sd0ConvertedModel);
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}
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}
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Database::Commit();
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Database::SetAutoCommit(previousAutoCommitState);
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return updatedModels;
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}
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std::unique_ptr<sql::ResultSet> GetModelsFromDatabase() {
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std::unique_ptr<sql::PreparedStatement> modelsRawDataQuery(Database::CreatePreppedStmt("SELECT id, lxfml FROM ugc;"));
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return std::unique_ptr<sql::ResultSet>(modelsRawDataQuery->executeQuery());
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}
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void WriteSd0Magic(char* input) {
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input[0] = 's';
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input[1] = 'd';
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input[2] = '0';
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input[3] = 0x01;
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input[4] = 0xFF;
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}
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21
dCommon/BrickByBrickFix.h
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21
dCommon/BrickByBrickFix.h
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#pragma once
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#include <cstdint>
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class BrickByBrickFix {
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public:
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/**
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* @brief Deletes all broken BrickByBrick models that have invalid XML
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*
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* @return The number of BrickByBrick models that were truncated
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*/
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static uint32_t TruncateBrokenBrickByBrickXml();
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/**
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* @brief Updates all BrickByBrick models in the database to be
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* in the sd0 format as opposed to a zlib compressed format.
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*
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* @return The number of BrickByBrick models that were updated
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*/
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static uint32_t UpdateBrickByBrickModelsToSd0();
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};
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@@ -13,13 +13,15 @@ set(DCOMMON_SOURCES "AMFFormat.cpp"
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"NiQuaternion.cpp"
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"SHA512.cpp"
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"Type.cpp"
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"ZCompression.cpp")
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"ZCompression.cpp"
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"BrickByBrickFix.cpp"
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)
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include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
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add_library(dCommon STATIC ${DCOMMON_SOURCES})
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target_link_libraries(dCommon bcrypt)
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target_link_libraries(dCommon bcrypt dDatabase)
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if (UNIX)
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find_package(ZLIB REQUIRED)
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