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feat: implement consume item behavior (#1098)
* feature: implement consume item behavior * Cleanup * tested with skill 456 and fixed some things * remove logs
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@@ -64,6 +64,7 @@
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#include "FallSpeedBehavior.h"
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#include "ChangeIdleFlagsBehavior.h"
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#include "DarkInspirationBehavior.h"
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#include "ConsumeItemBehavior.h"
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//CDClient includes
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#include "CDBehaviorParameterTable.h"
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@@ -200,7 +201,9 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
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case BehaviorTemplates::BEHAVIOR_SKILL_EVENT:
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behavior = new SkillEventBehavior(behaviorId);
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break;
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case BehaviorTemplates::BEHAVIOR_CONSUME_ITEM: break;
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case BehaviorTemplates::BEHAVIOR_CONSUME_ITEM:
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behavior = new ConsumeItemBehavior(behaviorId);
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break;
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case BehaviorTemplates::BEHAVIOR_SKILL_CAST_FAILED:
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behavior = new SkillCastFailedBehavior(behaviorId);
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break;
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