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fix: prevent moving items between inventories under cetain circumsances
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@@ -39,6 +39,7 @@ enum class eQuickBuildFailReason : uint32_t;
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enum class eQuickBuildState : uint32_t;
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enum class BehaviorSlot : int32_t;
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enum class eVendorTransactionResult : uint32_t;
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enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
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namespace GameMessages {
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class PropertyDataMessage;
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@@ -589,6 +590,7 @@ namespace GameMessages {
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//NT:
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void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
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void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
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