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https://github.com/DarkflameUniverse/DarkflameServer.git
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Update treasure behavior
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cecf0653c7
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@ -35,6 +35,9 @@
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#include "eGameMasterLevel.h"
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#include "eMissionState.h"
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#define START_BITMASK_SWITCH(x) \
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for (uint32_t bit = 1; x >= bit; bit *= 2) if (x & bit) switch (bit)
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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@ -86,7 +89,7 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
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m_TimerAway = 0;
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m_TimerBounce = 0;
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m_DatabaseId = LWOOBJID_EMPTY;
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m_Flags = PetFlag::TAMEABLE; // Tameable
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m_Flags = PetFlag::SPAWNING; // Tameable
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m_Ability = ePetAbilityType::Invalid;
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m_StartPosition = m_Parent->GetPosition(); //NiPoint3::ZERO;
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m_MovementAI = nullptr;
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@ -104,16 +107,11 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
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// Load database values
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m_FollowRadius = Game::zoneManager->GetPetFollowRadius();
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if (!LoadPetInfo(componentId, m_PetInfo)) LOG("Failed to load PetComponent (id: %d) information from CDClient!", componentId);
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}
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bool PetComponent::LoadPetInfo(uint32_t petId, CDPetComponent& result) {
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CDPetComponentTable* petTable;
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try {
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petTable = CDClientManager::Instance().GetTable<CDPetComponentTable>();
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} catch(...) {
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return false;
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}
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const auto pet = petTable->GetByID(petId);
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if (!pet) return false;
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@ -375,12 +373,31 @@ void PetComponent::Update(float deltaTime) {
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}
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}
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// Handle pet AI states
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switch (m_State) {
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case PetAiState::spawn:
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/*START_BITMASK_SWITCH(m_Flags) {
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case TAMEABLE:
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break;
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case SPAWNING:
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LOG_DEBUG("Has SPAWNING flag!");
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OnSpawn();
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break;
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case NOT_WAITING:
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LOG_DEBUG("Has NOT_WAITING flag!");
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break;
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case UNKNOWN1:
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LOG_DEBUG("Has UNKNOWN1 flag!");
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break;
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default:
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LOG_DEBUG("Triggered default case!");
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}*/
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//if (HasFlag(SPAWNING)) OnSpawn();
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// Handle pet AI states
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switch (m_State) {
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case PetAiState::idle:
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Wander();
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break;
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@ -405,6 +422,7 @@ void PetComponent::Update(float deltaTime) {
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break;
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default:
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LOG_DEBUG("Unknown state: %d!", m_Flags);
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break;
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}
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@ -825,6 +843,9 @@ void PetComponent::Wander() {
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}
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void PetComponent::OnSpawn() {
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if (!LoadPetInfo(m_ComponentId, m_PetInfo)) {
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LOG("Failed to load PetComponent (id: %d) information from CDClient!", m_ComponentId);
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}
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m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
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if (m_StartPosition == NiPoint3::ZERO) {
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@ -835,12 +856,17 @@ void PetComponent::OnSpawn() {
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m_Parent->SetOwnerOverride(m_Owner);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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SetOnlyFlag(UNKNOWN1); //SetStatus(PetFlag::NONE);
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//SetOnlyFlag(UNKNOWN1); //SetStatus(PetFlag::NONE);
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SetPetAiState(PetAiState::follow);
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}
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else {
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SetFlag(TAMEABLE);
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SetPetAiState(PetAiState::idle);
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}
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SetFlag(UNKNOWN1); //IDLE?
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UnsetFlag(SPAWNING);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void PetComponent::OnFollow() {
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@ -869,10 +895,9 @@ void PetComponent::OnFollow() {
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const bool nonDragonForBone = closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067;
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if (!nonDragonForBone && closestTreasure != nullptr && digUnlocked) {
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const NiPoint3 treasurePos = closestTreasure->GetPosition();
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const LWOOBJID treasureID = closestTreasure->GetObjectID();
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const float distance = Vector3::DistanceSquared(ownerPos, treasurePos);
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if (distance < 16 * 16) {
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StartInteract(treasurePos, PetInteractType::treasure, treasureID);
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StartInteract(treasurePos, PetInteractType::treasure, m_Owner);
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return;
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}
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}
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@ -940,6 +965,7 @@ void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType
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void PetComponent::StopInteract() {
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Entity* owner = GetOwner();
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if (!owner) return;
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const auto petAbility = ePetAbilityType::Invalid;
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SetInteraction(LWOOBJID_EMPTY);
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@ -977,6 +1003,7 @@ void PetComponent::SetupInteractTreasureDig() {
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SetAbility(petAbility);
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SetFlag(NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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LOG_DEBUG("m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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const auto sysAddr = owner->GetSystemAddress();
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@ -1016,14 +1043,16 @@ void PetComponent::StartInteractTreasureDig() {
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void PetComponent::HandleInteractTreasureDig() {
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if (IsHandlingInteraction()) {
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auto* owner = GetOwner();
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auto* treasure = Game::entityManager->GetEntity(GetInteraction());
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if (!treasure || !owner) return;
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if (!owner) return;
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auto* treasure = PetDigServer::GetClosestTresure(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
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treasure->Smash(m_Parent->GetObjectID());
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LOG_DEBUG("Pet dig completed!");
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GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_03, owner->GetSystemAddress());
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LOG_DEBUG("Pet dig completed!");
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StopInteract(); //TODO: This may not be totally consistent with live behavior, where the pet seems to stay near the dig and not immediately follow
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//m_Timer = 1.5f;
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return;
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}
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@ -36,13 +36,20 @@ enum PetInteractType : uint8_t {
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enum PetFlag : uint32_t {
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NONE,
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UNKNOWN1 = 1 << 0, //0x01 - Seems to be "idle," which the game doesn't differentiate from "follow"
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UNKNOWN4 = 1 << 2, //0x04,
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UNKNOWN4 = 1 << 2, //0x04 - FOLLOWING(?)
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BEING_TAMED = 1 << 4, //0x10,
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NOT_WAITING = 1 << 5, //0x20,
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STOP_MOVING = 1 << 6, //0x40 - Seems to be the "stop moving" flag - called when taming begins and stays active until a name is submitted
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SPAWNING = 1 << 7, //0x80
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UNKNOWN256 = 1 << 8, //0x100
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UNKNOWN1024 = 1 << 10, //0x400
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TAMEABLE = 1 << 26 //0x4000000
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};
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/*
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132 = 128 + 4
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*/
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/**
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* The pet emote animation ids that can used in PetComponent::Command()
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*/
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